RimWorld

RimWorld

Simple Turrets
Showing 21-30 of 32 entries
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Update: 7 Aug, 2019 @ 6:48pm

Added support for Ground Turret Mod. GTM isn't needed to function, but you won't be able to use the GTM functions.

Update: 15 Jul, 2019 @ 4:34pm

- Added two emplacements, to be manned by your pawns. Good for early game.
- Changed the Tazed hediff to be more compatible with other mods.

Update: 8 Jul, 2019 @ 10:37pm

- Rebalanced HP values for all turrets
- Desaturated the RGB lights a bit

Update: 8 Jul, 2019 @ 10:10pm

Fixed accidentally replacing the Uranium turret's top graphic.

Update: 8 Jul, 2019 @ 9:16pm

Updated the icons to be more distinguished.

Update: 7 Jul, 2019 @ 1:27am

[Auto-generated text]: Update on 7/7/2019 1:27:07 AM.


Increased the material cost of the Sniper turret, as it was a little too cheap before.

Update: 7 Jul, 2019 @ 12:09am

[Auto-generated text]: Update on 7/7/2019 12:09:49 AM.


Increased the stunning turret to 20 squares

Added the Tazing Turret, which tazes. Similar in stats to a stunning turret.


PLEASE NOTE: When you update to this version, you will no longer be able to craft stunning turrets. The research project associated with them was changed, so the game won't know you've researched it already. Sadly, you will have to research "Less-lethal turrets" once more.

Update: 5 Jul, 2019 @ 11:04pm

[Auto-generated text]: Update on 7/5/2019 11:04:07 PM.

Update: 5 Jul, 2019 @ 10:36pm

[Auto-generated text]: Update on 7/5/2019 10:36:36 PM.

Heavy Turret fires a bit faster now.

Materials on Heavy and Concussive turrets rebalanced.

Update: 4 Jul, 2019 @ 2:15am

[Auto-generated text]: Update on 7/4/2019 2:15:20 AM.

Edited the Sniper Turret.