Garry's Mod

Garry's Mod

Redead_Outlands
Showing 1-6 of 6 entries
Update: 12 Jul, 2019 @ 3:26am

None Provided

Update: 12 Jul, 2019 @ 3:18am

Fixed the cubemaps issue again, didn't get fixed.

Reduced lag slightly.

Update: 10 Jul, 2019 @ 5:33am

Fixed cubemaps issue, it's no longer the eye-intoxicating default cubemaps that doesn't fit with the night theme.

Added less randomization, the mortar shell only hits the building if a player has been in there for a long time to prevent camping. Also updated the super ugly hedge at the wood house.

Updated the nodegraph, compressed a bunch of textures and reduced filesize to compensate for the increased logic.

Fixed a few issues, and gave the car prettier lights.

This might be the last 'fix' update, send me a few suggestions if you want me to add something!

Update: 8 Jul, 2019 @ 7:38am

Compressed textures and removed unused textures and models, reducing the file size by 30mb.

Added random events to be used with ReDead (Sandbox doesn't disable them).

Random events can be manually triggered via a secret room.

Added a way to open the hatch in the forest.

Includes newer Navmesh, cubemaps and ReDead placement.

Update: 5 Jul, 2019 @ 7:27am

Reuploaded with HDR and a better navmesh.

Also thumbimage.

Update: 5 Jul, 2019 @ 7:10am

Original upload, just to see if it worked.