Left 4 Dead 2

Left 4 Dead 2

FFVII Mako Reactor [1/3]
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Update: 20 Mar, 2021 @ 2:50pm

- Fixed error with Haste Materia.
- Fixed error with Boss and Bahamut final attacks not triggering.

Update: 20 Mar, 2021 @ 9:47am

Beta 0.4 Update:
* Map changes:
- Improved starting room, now players can choose all 4 available levels (survival disabled for this version).
- Added basic materia description in starting room to learn materias effects.
- Improved zombie spawn to rebalance gameplay.
- Map now forces the spawn of tanks based on game difficulty on city and last hold.

* Materia improvements:
- Materia cooldown time rebalance.
- Improved materia parenting system, now only follows alive players and moves down with player to prevent vision blocking when crouching.
- Modified materia effects to prevent interfering with player vision-
- Void Materia cannot spawn inside a wall or outside playable area to prevent errors.
- Void Materia stuns zombies to prevent Special infected to use abilities while trapped inside the void.
- Thunder Materia deals increased damage aganist tanks.
- Shield Materia deals high damage on tanks instead of killing them, tanks decrease the shield two times as the special infected.

* Boss/Bahamut changes:
- Now boss and bahamut deals basic attacks to survivors (bots are not damaged by their attacks).
- Boss now deal ultimate attack if not killed.
- Improved ultimate attack FX.
- Disabled special spawn when Boss/Bahamut is on game, only common infected.

* Sephiroth changes:
- Now Sephiroth does not cut the bridge, instead he will attack players and must be defeated to enter in the bunker, if killed too late bunker door closes and round is lost. Sephiroth attacks are marked before being launched to dodge them.
- Sephiroth does not rush to players anymore.
- On Extreme sephiroth will launch 4 attacks to players in saferoom, attacks are marked to dodge them.
* Other changes:
- Added melee weapons around the map.
- Splitted scripts for optimization and bug fix.
- Fixed "vertex error" on city section.
- Multiple optimizations to improve performance.
- Teleport exploit fixes.
- Bot path bugs fixed.
- Minor bugs fixed.

Update: 27 Mar, 2020 @ 10:01am

Beta 0.3.2
- Added system wich triggers only when all survivor player in concrete areas, ignoring survivor bots to prevent gameplay problems.
* When all players leave trainstation bots will be teleported outside the area.
* Its not longer required to have all players staying near the buttons of the access to the T-bridge and the access to elevator room, they are unlocked. Players who are far away will be teleported on Easy and Normal, in Hard and higher players will be killed, bots will be still teleported.
* Elevator buttons and bomb button will be unlocked when all alive players are inside the elevator or near the bomb, this will ignore bots and will teleport them when triggered.
* Added teleports in the path to the core to prevent bots to fall back.
- Added walls and handrail in the path to the bomb to prevent players to die, this system only is available on Easy and Normal.
- Added weapons at the last hold near the autoturret.
- Modified glowing color of buttons to make them easier to detect.
- Common zombies will be spawned earlier on the last hold to increase difficulty.
- Some bile jars deleted or replaced by pipebombs.
- Increased Sepiroth health:
* At Hard level health is 510 * [# of alive players[ (bots ignored).
* At Extreme level health is 650 * [# of alive players] (bots ignored).
- Fixed bug on new ladder in city not working properly.

Update: 2 Jan, 2020 @ 7:34am

Beta 0.3.1
- Fixed the materia button effect being visible only to the carrier before the first use.
- Fixed ice materia bug where particles stay after ice remove.
- Fixed materias timing for more balance.
- Fixed places where bots sometimes get stuck.
- Minor lighting improvements.

Update: 26 Nov, 2019 @ 6:33pm

Update: 26 Nov, 2019 @ 6:05pm

Update: 26 Nov, 2019 @ 5:59pm

Beta 0.3 -- Materias Update
- Added Materias (Ice, Fire, Heal, Thunder, Shield, Haste, Void, and Ultima).
- Decreased throwables in map.
- Fixed common infected spawn in the last hold to prevent lag.
- Forced common infected spawn to increase overall difficulty (Common infected limit increased on each level)
- Special infected are disabled restricted for a few seconds when the players reach the last hold area when elevator reaches the upper floor.
- On EASY and NORMAL special infected are also restricted when the last door to leave elevator area opens to go to the safe zone, until a player reaches the bridge.
- Players cannot further jump into the pipes where zombies spawn in the elevator room.
- Bahamut takes 15 seconds more to cast its final attack on HARD.
- Zombies will spawn through a vent on the T-Bridge when players go to the reactor and on the last rush on EASY and NORMAL.
- Bahamut and Boss now have health based on the number of alive players (human players increase more the max health of the boss).
- Modifyed the behaviour of weapons on Boss and Bahamut when dealing damage.
- Bahamut will no longer get damage from molotovs or pipebombs, but will take high level of damage from Fire, Ice, Electro and Ultima materias.
- Sephiroth will no longer fly after cutting the bridge, its heal on rush attack is: 480 * Alive humans (bots do not count).
- Sephirot will no longer cut the sairs on extreme, instead he will try to hurt humans before leaving the core room, and will make a final attack in the safe room just before completing the level (this last attack will kill survivors if they dont dodge his attacks).
- Removed survivor limping when health is under 40 HP.
- Healing time and survivor lift time when incapacitated is decreased.

Update: 4 Sep, 2019 @ 4:51pm

Beta 0.2.2
- Fixed "Spitter Goo" damage due to players going out of nav mesh. Players can still see the spitter projectile but no longer deals damage. No need of third party scrpits or mods.

Update: 26 Jul, 2019 @ 12:23am

Update: 25 Jul, 2019 @ 11:27pm

Beta 0.2.1

- Fixed missing materials on bombparts.
- Background music now is not altered by DPS effects (i.e. adrenaline).
- Increased background music sound on EASY level.
- Minor AI fixes in city section.