XCOM 2
[WotC] Limited Reloads
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Update: 7 Aug, 2019 @ 3:22am

- Small code improvement if the player wants to disable the Search Ammo ability. It was a bit buggy before...

Update: 27 Jul, 2019 @ 1:37pm

- Setting FIND_AMMO_CHANCE=0 disables the Search Corpse ability.

Update: 26 Jul, 2019 @ 3:37am

- Added more restrictions to Search Corpse ability: Chryssalids, Faceless, and Psi Zombies are no longer searchable

- Changed audio cue when ammo is found

- Several localization text changes

Update: 24 Jul, 2019 @ 2:56am

- Added configuration options for the user to apply bonus reloads based on weapon type (e.g. shotgun) and weapon tech level (e.g. Magnetic). Thanks for the suggestion p6kocka

- Added the ability to search corpses for bonus reloads during a mission

Update: 18 Jul, 2019 @ 4:43pm

- Minor code improvements. Nothing sexy.

Update: 16 Jul, 2019 @ 4:09pm

- Tweaked the code so that if you don't exclude any weapons, the weapon patcher does not have to compare against the exclusion list. XComFR_EXCLUSIONS.ini had a few entries in the exclusion list as examples, these have been removed.

- Tweaked the code so that if you don't use special reload abilities from other mods (e.g. Akimbo class' "Spinning Reload") then no abilities have to be found and patched. XComFR_EXCLUSIONS.ini had an entry in the abilities-to-patch list as examples, this has been removed.

- If you want the mod to patch ONLY the weapons you want, add them to the new inclusion list in XComFR_EXCLUSIONS.ini. This DISABLES the patching of all weapon templates and only patches the ones you want.

Update: 15 Jul, 2019 @ 2:22pm

- Code related update to increase compatibility with other reload abilities

Update: 14 Jul, 2019 @ 5:07am

- Fixed Ammo Carrier perk so that soldiers with this ability can both give and receive ammo from any ally. Before they could only give.

- Added support for Primary Secondaries and the Akimbo Class mod Spinning Reload perk. Big thanks to Musashi!

- Users can now configure the Extra Magazines item to be buildable instead of infinite. The cost is 25 Supplies and is configurable.

- Added preliminary support for users to add special/custom reload perks so they use charges and work with the Give Ammo ability.

Update: 12 Jul, 2019 @ 12:27am

- It's now configurable if enemies are allowed to toss ammo (Default is false). If set to true, mind-controlled enemies can toss ammo to XCOM. Enemy A.I. not set up to toss ammo to each other yet.

- Fixed-up X2Condition_MatchingWeapons which was a little ham-fisted.

- Added UpdateStorage() to OnLoadedSavedGameToStrategy(). Hopefully this fixes issues with the Extra Magazines not showing up if using this mod mid-campaign.

- Fixed-up the way the exclusion list is done. It wasn't user friendly. Also, soldiers who use excluded weapons can still carry and toss ammo (weapon must still be Primary, non-infinite-ammo weapon).

Update: 11 Jul, 2019 @ 2:09am

- Restricted enemy's ability to toss ammo. Enemies could toss their ammo to XCOM if mind-controlled, effectively opening up limitless reserves and defeating the purpose of the mod...

This will be configurable soon.