Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Ten Seconds
Showing 1-4 of 4 entries
Update: 8 Jul, 2019 @ 1:05pm

1.0.3.1
Seperated the buttons a little more.
Added manual pages link.

Update: 8 Jul, 2019 @ 1:02pm

1.0.3
Fixed the bug when spamming only one button makes it 10 forever.
I think this is the last bug that i knew. If you have more bugs please report!

Update: 8 Jul, 2019 @ 10:03am

1.0.1
Fixed the visual bug of clicking one square to appear 10 instead of 0 when the needy timer expire.
Added mission to test it out.
Made the background transparent on steam.

Update: 8 Jul, 2019 @ 9:08am

This needy module presents 6 buttons with labels 0.

When it's enabled the labels are counting from 10 to 0.

Clicking a button resets the counter back to 10.

When counter reaches 0, it locks and can't be pressed during the needy process.

When all counters reach 0, the bomb gets a strike, and the needy disables, restoring the counter labels back to 0.

The defuser need to survive 90 seconds of the needy period while clicking all the buttons to restore back them to 10.