Conan Exiles

Conan Exiles

Hosav's Custom UI Mod - 2.4.3
Showing 51-60 of 70 entries
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Update: 24 Oct, 2019 @ 8:42pm

1.3

Changes

  • Updated to latest game version
  • Totally reworked UI settings, now features a custom menu with several new options
  • Added the option to disable enemy health numbers
  • Added the option to disable buff descriptions
  • Removed buff descriptions in inventory
  • Removed extra screen occupying space for buffs without a description
  • Added the option to enable damage numbers, pops up on damaged enemy. This is very WIP and has not been thourougly tested and might need some changes if not working correctly.

You will access the UI settings as usual in the inventory, by clicking the button, but now it opens up the new UI Settings Menu. More options will be coming soon



Hopefully everything works as intended, thank you all for your feedback and bug reports!

Enjoy!

Opacity, colors and some placements are subject to change, don't forget to leave feedback and notice about eventual UI bugs.


Update: 19 Oct, 2019 @ 4:39am

1.2.3

Changes

  • Fixed options not working correctly
  • Reduced Buff Entry Sizes further
  • Should now display "Max Level" in the XP bar only when you are servers set max level.
  • Level will now also be hidden with numeric text

Hopefully everything works as intended now, thank you all for your feedback and bug reports!

Enjoy!

Opacity, colors and some placements are subject to change, don't forget to leave feedback and notice about eventual UI bugs.


Update: 3 Oct, 2019 @ 4:44am

1.2.2

Changes

  • Added Fahrenheit Temperature Conversion Option
  • Reduced Buff Entry Sizes, hopefully reducing overlapping
  • Implemented a WIP fix to a vanilla bug, causing buff entries to loop infinitely in the hud after death
  • Changed some additional positioning in Buff Entries

Currently working on more UI settings being available.

Enjoy!

Opacity, colors and some placements are subject to change, don't forget to leave feedback and notice about eventual UI bugs.


Update: 24 Aug, 2019 @ 3:49pm

1.2.1

Changes

  • Moved around the hp, xp and stamina bar so that my hud is usable for those poor souls who want to use IQoL as well and have to deal with the strange position of the text. Should now look much better as I returned the positioning of the bars to vanilla.

Currently working on more UI settings being available.

Enjoy!

Opacity, colors and some placements are subject to change, don't forget to leave feedback and notice about eventual UI bugs.


Update: 2 Aug, 2019 @ 3:29pm

1.2.0
Custom UI Settings Test Release

Changes/additions

  • Custom UI Settings Test Release

  • Everything is stored in the Hotbar UI, so it should be minimal in compatibillity issues with other UI mods like minimaps etc

  • You can bring up the UI settings in the inventory by clicking the UI settings button. Here you can adjust a few things that have been requested, more features in the future.

  • UI settings look is a WIP

  • Settings are saved personally for each client and stored in a .sav file

  • Changed background for Damage/Durabillity Text

Current options are
Show/Hide Numeric Text (not level) Show/Hide Hotbar when not in inventory Show/Hide Damage/Durabillity Text Show/Hide Unused Feat/Attribute Points
With more to come!

Enjoy!

Opacity, colors and some placements are subject to change, don't forget to leave feedback and notice about eventual UI bugs.


Update: 22 Jul, 2019 @ 10:20am

1.1.4

Changes/additions

  • Switched hotbar back to center bottom of screen, size is still smaller.
  • Moved durabillity, ping and damage text to right side of the hotbar instead
  • Changed health text format to = Amount (Percent%)
  • Improved visuals for npc/level indicator on npc/other players healthbars
  • Made slight changes to buff timer visual
  • Other minor visual changes

I am currently looking in to a custom UI where you can customize the UI to your personal preferences, like if you want to show numeric values on health or not and possibly size sliders.

Opacity, colors and some placements are subject to change, don't forget to leave feedback and notice about eventual UI bugs.


Update: 19 Jul, 2019 @ 8:18pm

1.1.3

Changes/additions

  • Fixed overlapping UI issue

Opacity, colors and some placements are subject to change, don't forget to leave feedback and notice about eventual UI bugs.


Update: 19 Jul, 2019 @ 7:50pm

1.1.2

Changes/additions

  • Moved hotbar and durabillity text more to the left. Looks better that way

  • Added a small, low opacity, but hopefully working ping indicator just below total damage calculation (WIP)

Opacity, colors and some placements are subject to change, don't forget to leave feedback and notice about eventual UI bugs.


Update: 19 Jul, 2019 @ 7:15pm

1.1.1

Changes/additions

  • Added a functioning Enemy Level Display (hopefully) that does not change any dimensions in the Healthbar UI, changed health text font.

  • Changed Hotbar Size and Placement (If you don't like the new placement, please give feedback about it)

  • Slightly increased Durabillity Text Opacity

Opacity, colors and some placements are subject to change, don't forget to leave feedback and notice about eventual UI bugs.


Update: 14 Jul, 2019 @ 5:19am

1.1.0

Changes/additions

  • Background for level changes depending on level. Default Color until level 59, turns red at level 60 to represent vanilla color scheme. Blue at Level 120 to represent AoC Color Scheme. Turns purple at level 240 and turns golden with a special border at level 300 to represent full paragon level.

  • Added low opacity (prevents clutter) durabillity text over hotkey bars to show mainhand and offhand current/max durabillity. Turns bright red with full opacity under 10% durabillity.

  • Added level above other players HP, should take minimal space to not cause clutter. Not working correctly, can cause minor overlapping with buffs on enemy healthbars. Will fix in future update.

  • Added total damage calculation for melee/ranged damage over hotbar, calculating weapon damage + bonus damage from other sources (like Strength, Accuracy, Ammunition etc).

  • Any buffs over 120s are now calculated in ~minutes, when it goes under 2 minutes it should be calculated in seconds again.

Opacity and colors are subject to change, don't forget to leave feedback and notice about eventual UI bugs.