Invisible, Inc.

Invisible, Inc.

Extra Agent Abilities
Showing 11-20 of 32 entries
< 1  2  3  4 >
Update: 14 Jul, 2020 @ 3:57pm

Version 1.1.14

Bug Fixes
Extra Agent Abilities is now compatible with Flavorful Agents.

Quality of Life
Default AP cost for throwing items is now 0.

Update: 26 Mar, 2020 @ 5:33pm

Version 1.1.13

Quality of Life
Changing difficulty options no longer sets the difficulty to 'custom'.

Update: 10 Mar, 2020 @ 4:23pm

Version 1.1.12

Bug Fixes
Extra Agent Abilities is now compatible with Shirsh's Agent Mod Combo

Update: 15 Dec, 2019 @ 12:17pm

Version 1.1.11

Bug Fixes
Guards will no longer destroy live grenades. They will leave them on the floor untouched, per corporate protocol.
This prevents a game freeze that would occur after a guard investigated (and destroyed) a live grenade.

Update: 11 Oct, 2019 @ 12:54pm

Version 1.1.10

Bug Fixes
Corrected a conflict with the Dr. Pedler mod that prevented his scan grenade from behaving properly when thrown.

Update: 31 Aug, 2019 @ 4:20pm

Version 1.1.9

Bug Fixes
Corrected an issue introduced by version 1.1.7 that resulted in guards not being able to loot items lying on the ground regardless of what the 'Guards Destroy/Pickup Items' campaign option was set to.

Update: 26 Aug, 2019 @ 3:46pm

Version 1.1.8

Bug Fixes
Corrected an issue introduced by version 1.1.7 that was causing text to get duplicated for the STRENGTH skill when the option 'Enable Door Breaking' was enabled.

Update: 24 Aug, 2019 @ 5:02pm

Version 1.1.7

Bug Fixes
If 'Guards Detect Items' was 'Off', but 'Guards See Throws' was on, the mod would previously display colored tiles to indicate if guards would see the item, even though guards could never see items with 'Guards Detect Items' off. This has been fixed (only affects graphics, gameplay has not been changed).

Corrected an issue where if a guard happened to investigate a square that had items lying on it, he would pickup/destroy said items according to the 'Guards Destroy/Pickup Items' setting even when 'Guards Detect Items' was 'Off'.

Other Stuff
Refactored the mods code so that it no longer tries to 'unextend' functions. This should help prevent some compatibility issues that could have arisen with other mods.

Update: 30 Jul, 2019 @ 5:26pm

Version 1.1.6

Bug Fixes
Corrected a cosmetic issue that would cause an agents AP pool to display the wrong amount when throwing grenades. It was displaying the AP cost for item throws instead of the selected AP cost for grenade throws. This was a cosmetic bug only and did not affect the amount of AP that was actually consumed when a grenade was thrown.

Update: 30 Jul, 2019 @ 12:16pm

Version 1.1.5

Bug Fixes
Corrected an issue where guards would destroy installed augments when 'Guards Destroy/Pickup Items' was set to 'Destroy or Pickup' or 'Destroy'.