Invisible, Inc.

Invisible, Inc.

Extra Agent Abilities
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Update: 16 Mar @ 8:50am

Version 1.2.03

- Drones can now destroy items according to campaign options (they still cannot pickup items, so a setting of pickup or destroy will result in drones ALWAYS destroying items).
- Drones will not repeatedly investigate items they cannot pickup. Should also resolve some unreported edge cases of guards doing repeat investigations as well.
- Also pushing a change that should make the mod compatible with Into the Breach. Had an old line of code sitting in here that never got pushed. Didn't test it, might break something.

Update: 20 Jun, 2022 @ 10:13am

Version 1.2.02

- Modified for localization compatibility.

Update: 28 Apr, 2022 @ 9:33am

Version 1.2.01

Bug Fixes
Corrected a typo that would cause items to break when the agent lacked the AP to throw them.

Update: 16 Apr, 2022 @ 6:48am

v1.2.00

Grenades can now be thrown without activating them via a 'toss' button, allowing them to be thrown between agents without consuming them or putting them on recharge.
Titanium Heel's price has been reduced from 750 to 375.
The icons for Door Slam and Door Break now appear blue if they cost AP.

Update: 20 Oct, 2021 @ 1:53pm

Version 1.1.20

Bug Fixes
Added a nil check for itemdef.abilities to prevent crashes.

Update: 19 Oct, 2021 @ 4:18pm

Version 1.1.19

Bug Fixes
Guards no longer investigate items that cannot be carried. This means guards no longer investigate their own grenades when Function Library is installed.

Update: 3 Oct, 2021 @ 9:39am

Version 1.1.18

Quality of Life
- Player can now set AP cost of slamming doors to 0, 1, or 2.
- Reorganized the mods campaign options to save space (player still has the same control over the mod, just a couple of options got merged since having separate 'enabled' and 'ap cost' options was redundant).

Update: 28 Sep, 2021 @ 11:02am

Version 1.1.17

Bug Fixes
Extra Agent Abilities is now compatible with the Assassin mod.

Update: 2 Aug, 2021 @ 5:27pm

Version 1.1.16

Bug Fixes
Guards will no longer investigate camera canisters if both of the following are true:
- New Items and Augments is installed
- Extra Agent Abilities is set for guards to "Pickup" items.

Update: 24 Oct, 2020 @ 6:07pm

Version 1.1.15

Bug Fixes
Guards will no longer destroy deployable items if set to "pickup". This could previously happen to deployable items if Function Library was also installed.
Note that if Function Library is installed, guards will do repeat investigations on deployable items whenever they happen to walk past.