Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

SYNC-125 [3]
Showing 1-9 of 9 entries
Update: 17 Aug, 2023 @ 10:00pm

- Make sure the autosolver accounts for if a solve happens while it's inputting

Update: 21 Aug, 2021 @ 4:35pm

- Moved expected number log line for solve based words to be logged when submission occurs and not on stage generation

Update: 5 Aug, 2021 @ 1:21pm

- Replaced all occurances of words ending in E with A since A sounds closer to the schwa the E was supposed to represent

Update: 5 Aug, 2021 @ 10:29am

- Updated manual by DVD to explain the CMP language better

Update: 15 Mar, 2021 @ 3:41am

- Fixed being able to continue the module after solving it

Update: 21 Feb, 2021 @ 7:31pm

- Fixed some z-fighting issues

Update: 18 Jul, 2020 @ 8:56pm

- Updated manual with page numbers at the bottom and shrunk some things on the first page to make them fit (no change in gameplay tho so no need for a reprint)
- Added a TP autosolver
- Added Gamepad/controller support
- Slightly changed the TP support to output error messages
- Made it so the module now outputs the correct answer before submission instead of after
- Made it so the button press sounds come from the buttons themselves
- Made it so the text does not glow in the dark
- Centered the text on the buttons
- Fixed the scaling and heights of the buttons highlights and text on the screens
- Updated the preview picture to reflect the slight button text changes
- Removed a bunch of useless box colliders
- Updated the modkit version used

Update: 14 Jul, 2019 @ 5:25pm

- Changed logging to work with logfile analyzer

Update: 10 Jul, 2019 @ 7:36pm

- Reuploaded due to change in ownership
- TP support added