Garry's Mod

Garry's Mod

Gungaym (Stable Release!)
Showing 1-6 of 6 entries
Update: 26 Oct, 2013 @ 2:09pm

Woo! This adds a cool new feature, perks! Now when you get a killstreak of 3, you get a random perk (Sleight of Hand gives you faster reloading [gy_perk_soh_mult is the convar], Double Tap follows the BO2 zombies perk and doubles both your fire rate AND your bullets per shot, and Dead Eye makes you much more accurate while decreasing recoil and spray)

Also, special rounds are going to be coming soon, just need to work out a few bugs and then it'll be ready to ship!


Another small fix is that medkits no longer persist through rounds if they were in the act of respawning when the round ends, so you won't randomly pick up 3-4 medkits at once. Woo!

Update: 26 Oct, 2013 @ 2:01pm

wait fuck this broke it, oops one second

Update: 29 Sep, 2013 @ 3:48pm

Hey again, this should bring you guys up to speed with all the changes I
have on my server. Not too big of an update, but it's still a good idea!
Here's the notes

-Added the 33rd's Bane, an explosive AA12 shotgun that will probably get
really really annoying really really quickly. Not sure if I'll keep it
in, but #yolo
-Changed the map vote system to be less shit, I'm using Willox's Simple
Map Voting Addon (you can find it on Facepunch here
http://facepunch.com/showthread.php?t=1268353 )
-Added 3 more map scripts for de_train (which is kinda broken for some
reason, but who cares about de_train anyway), cs_italy and cs_militia
-Changed spawning so you're much much much less likely to telefrag
someone

I also restructured the extra custom content folder to be more like the
actual file structure of Gmod. Sorry about making you redownload all
that shit!

Update: 21 Sep, 2013 @ 6:55am

Is this right???

Update: 20 Sep, 2013 @ 5:27pm

oops i forgot

Update: 20 Sep, 2013 @ 4:57pm

how does this worked