Barotrauma

Barotrauma

Merrow III
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Update: 27 Jul, 2021 @ 8:40pm

Update: 16 Jul, 2019 @ 11:05pm

Changes from I to III:

The back of the vessel was again expanded, allowing another capacitor to be added, the engine to be replaced with a slightly beefier one, and more room in general in the area (felt cramped before). The hull around the engine specifically was expanded and modified.

All of the doors (excluding top hatch, which should only be used for docking/emergency, one-time exits) have been swapped from the pre-made button doors (which you could only open by clicking on the door) to custom built button doors (which can only be opened by clicking the buttons). I would prefer to have it where you can click either the door or the button, but I found the button opened doors to be much better (especially for the bottom hatch). Speaking of, all doors (excluding top hatch) now automatically close, although it takes the bottom hatch 10 seconds (theoretically), so I`d recommend manually closing it.

The ballast tank was expanded, a pump added, a lot of rewiring done, and the superconductors moved to the command room to allow for said expansion. Due to other hull size increases, descent and ascent speed seem unchanged to the original, which is disappointing considering the power of the engine (which could and by editor base values should be stronger, except I felt the horizontal movement was too great compared to the slow descent). Feedback on how to improve this would be appreciated (although I`m not keen on expanding the ballast, and I believe there is no room for another.

The bumpers have been vastly expanded upon; a second front bumper--significantly higher up--was added since most collisions seemed to hit about there rather than the lower bumper. With this alteration, creatures attacking the front hull may be momentarily stuck hitting the bumpers, and I`ve have a couple minor to somewhat major collisions where the bumpers have prevented all noticeable damage. The bumpers themselves now have a semi-transparent background, and I`ve used wiring holders as decoration for them. The bottom bumper now serves as a sort of orientation area for diving crewmen, and has a small storage for artifacts (tried to keep a dangerous one just sitting there on the hull, but it fell off into the abyss).

Wiring was moved about across the ship, and I`ve begun using the wire holders to make things look a bit nicer. A few new ducts were added to help manage water, and the battery section under the reactor has been made a hull (not sure whether I prefer the hull or non-hull version, feedback again appreciated).

The battery charger is now wired to power (whoops).

I`m probably forgetting some other minor tweaks, but this should about cover the changes. If anyone could inform me how I could update my previous workshop item (preferably through Barotrauma), and it seems desired, I`ll merge these workshop items. Otherwise, the Merrow III, shall remain separate from the Merrow I (if people specifically want this to be the case instead of the prior, I`d again like to know).

Enjoy the Merrow III shuttle! When you aren`t being killed by the AI`s (or your friend`s) questionable choices, I hope you like the vessel. In case I haven`t spammed it enough throughout the workshop entry, I`ll again remind you that any feedback you have regarding it would be appreciated. Especially for the bits like the descent speed, that quite bothers me...