Team Fortress 2

Team Fortress 2

Production
Showing 1-7 of 7 entries
Update: 4 Dec, 2019 @ 12:33am

+Greatly improved visuals at the 'front' area. It's pretty much a complete rework.
+Tanks can now spawn at gate B
+Sniper bots now spawn in tank tunnel.
+Sentry busters now spawn in gate A.
+Each gate can now be opened separately mid-wave. (Actually, they MUST be opened mid-wave, as they no longer open automatically when a wave starts.)
+Detailing changes to the Distillery and the adjoining flank.
+Optimisation pass, as it seems like past-me forgot what a func_detail was.
+Altered engineer spawn points, and fixed some that were previously non-functional. Also, removed teleporters from engi bots that spawn close to the hatch.
+Fixed several bomb-stuck spots. (What is this, a CS:GO map?)
+Added an extra bomb for those who want it. (You can enable it through second_bomb_enable/second_bomb_enable_ironman, they will be disabled each wave by default.)
+Navigation improvements, mainly around the train. It should now be easier to kill bots with it now.
+Sniper bot improvements. Expect them to be more effective now.
+Altered location of some pickups.
+Moved a fence at the 'front' to the corner of the ramp, in an attempt for better cover.
+Moved the two barrel props at the ramp platform to the main area so snipers don't get fucked over by the new fence placement.
+The 'generator platform' has been replaced by a small building with a window.
+Replaced the awful train sign with a proper, non-train sign.
+Some robot spawn locations in both missions have been changed to work better with the separate gate opening mechanic.

Update: 9 Nov, 2019 @ 8:57pm

+Fixed an exploit that allowed certain classes to escape the (intended) map boundaries

Update: 20 Oct, 2019 @ 10:11am

+Improved skybox/OOB visuals
+Reworked spawn to be less confusing (and look much better)
+Reworked the warehouse section to be a proper route
+Improved detail around the munitions building
+Improved road at tank spawn
+Fixed robots spawning within view of players
+Fixed clipping issues
+Mission Improvements

Update: 19 Sep, 2019 @ 5:52am

Update: 1 Aug, 2019 @ 1:00am

Update: 30 Jul, 2019 @ 1:38am

Update: 21 Jul, 2019 @ 4:16am