Squad
SquadJam
Showing 51-60 of 75 entries
< 1 ... 4  5  6  7  8 >
Update: 6 Aug, 2019 @ 9:40pm

Change list
- make P90 require lower level
- use "gametimesincecreation" to manage staging prep time
- added an m150 variant of the m4

Update: 6 Aug, 2019 @ 8:49pm

Change list
- Add New Weapon: P90

Update: 5 Aug, 2019 @ 12:27am

Change list
- Fix Credit spending issues

Update: 5 Aug, 2019 @ 12:17am

Change list
- Apply the potato render fix to all materials on soldier
- Edit UX for buying items, rearming, and using backpacks
- Edit staging zones on Kokan and Sumari

Update: 4 Aug, 2019 @ 11:02am

Change list
- Attempt to force material LOD on soldier in menu
- Add insurgent weapons to armory
- Reconfigure costs of weapons to match optic/non-optic balance
- Edit backpack spawn method to help visibility
- Fix save data testing values

Update: 4 Aug, 2019 @ 2:49am

Change list
- Fix Kokan settings for spawning and vehicle claims
- Fix Kokan height lerp
- Edit flags on render soldier to test potato fix
- Edit prepzone timer logic

Update: 3 Aug, 2019 @ 8:05pm

Change list
- Added Kokan Map ( SquadJam_Kokan)
- Renamed sumari to SquadJam_Sumari
- Edited start round to stop auto NO VICTOR when player 2 joins server

wip:
- Added Player avatar
- Added Backpack
- Added "F to Interact" to players to force giveup
- Added player drop inventory after give up
- Added rearm and swap item from enemy backpack

Update: 31 Jul, 2019 @ 8:36pm

Change list
- Change thumbnail

Update: 31 Jul, 2019 @ 8:26pm

Change list
- Change experience exponent
- Edit start round to allow drone starts

Update: 31 Jul, 2019 @ 5:42pm

Change list
- Refactor entire round system to rely on game mode logic
- Add custom prep zones that only end after there are enough players
- Ready to Start match = false until there are enough players
- Cannot spawn until there are enough players
- Reset all the things when the match ends (including destruction of per-match spawned actors like salvage drones)