Squad
SquadJam
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Update: 31 Jul, 2019 @ 8:36am

Change list
- Remove "select pawn" from game mode
- Use "match starting" bool to ignore "check victor" which was causing early end match when starting a new match
- Refactor Drone possession
- Force 30 second round start timer to allow game state initialisation
- Refactor end round conditions (still 1 living squad)

Update: 31 Jul, 2019 @ 12:40am

Change list
- Override OnReset for game state to reinitialise state

Update: 30 Jul, 2019 @ 11:59pm

Change list
- Refactor Staging phase

Update: 30 Jul, 2019 @ 11:48pm

Change list
- Refactor save data
- Refactor Start round

Update: 30 Jul, 2019 @ 11:06pm

Change list
- Force game state to initialise via gamemode begin play
- Force spawn as drone to false after a match has ended

Update: 30 Jul, 2019 @ 10:33pm

Change list
- Level system
- Locked weapons / items based on level
- Fix bug with end round score
- Refactor player credits loading
- Add JAM RULES to deployment screen
- Fix 2D drone gun sound to be 3D spacial (facepalm)
- Add fog based on Z-Height (stop exploit for seeing players)
- Add ammo and reload to drone (UI later)
- Fix staging phase end "free-fire" issue

Update: 29 Jul, 2019 @ 10:30pm

Change list

- Add "Spawn as Drone" option in deployment menu
(only available if you are a Squad Member)
- Edit end round screen to properly show NoVictor event

Update: 28 Jul, 2019 @ 6:09pm

Change list
- Spectator Drone after death, support your squad by marking enemies and gain credits when destroying other drones. Cannot fire upon soldiers.
- Name tags on each squad mate

Update: 25 Jul, 2019 @ 10:37pm

Change list
- Ensure that players spawn with default inventory after a round

Update: 25 Jul, 2019 @ 9:01am

Change list
- Replace all armor with Technicals
- Allow VOIP in scoreboard
- Fix staging time (30s spawn delay, 60s staging)