Arma 3
Desert OPS Run - Tactical Arena v1.30 (VR)
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Update: 2 Jan, 2020 @ 6:49am

v1.11
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Major Overhaul!
=============
- Replaced 99% of the planks with railroad tracks & concrete sidewalks.
Because of this replacement most areas that used planks to cross, their object counts
were reduced from 4 to 1 if not more meaning more less objects=less resources required to render them=more performance.

- Many misc objects removed in surrounding areas based on plank position.

- Adjusted many sandbag wall positions based on new railroad track/concrete sidewalk crossing areas.
- Added/removed boxes and crates for steps for RR track/sidewalk transitions.

- Adjusted some sandbag walls as they were to low to provide any real cover.
- Added a few sandbag walls to some areas that didn't have any cover.

- Transitions from one building to the next are now smooth, all the areas where
you cross, or run along a building on a crosswalk will not impede
the player anymore, what happened before in some areas with the planks is two joining planks
would at random make the player clip, get stuck, or end up making them do a floating animation.
Keep in mind there is still a possability of an issue i may have not found, but most are fixed i ran into, and that was tested running and walking.

- Added 3 more soldiers to the garrison squad, making a total of 18 soldiers that will be in and
around any building.

- Adjusted the Enemy squads container walls, by eliminating 2 walls making the squad a bit closer
to the arena, thereby allowing faster access, so you should see them sooner in the arena after they respawn!
==============

See additional notes, and screenshots in my update post here:
https://forums.bohemia.net/forums/topic/223874-spcoop-1-8-desert-ops-run-tactical-arena/?do=findComment&comment=3391489

Update: 27 Dec, 2019 @ 7:16am

v1.10
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- Added more stairs to access more areas.
- Added sandbag walls to areas where i found myself without cover in some instances.
- Added new planks/pallets to a couple of areas for more access.
- Adjusted the heights of some sandbag walls as they were to low to use for cover.
- Adjusted a few walls facing the wrong direction.
- Fixed a couple of plank transition areas, that made the player clip or get stuck.
- Fixed a plank missing one of its parts.
- Readjusted an area giving it better transition and access.
- Removed an outside wall and adjusted the other walls in that area making it fit better.
- Reduced the AI spawn time from 30 seconds to 20 seconds.

Update: 18 Sep, 2019 @ 6:49am

v1.9
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- Updated the time of day parameter in the MP lobby, you can now change the time of day from {"Dawn","Morning","Noon","Afternoon","Dusk","Night"};

- Added a new MP parameter where you can disable or enable player Stamina and fatigue
{"No stamina nor fatigue","stamina & fatigue enabled"};

- Added many new ladders, planks, steps, and stairs to various areas,
enabling you to access more areas.

- Added sandbag walls where there was no cover to hide behind in certain spots.
- Adjusted a few ladders and stairs to make them transition smoother.

- Replaced a few planks with stairs which made the access smoother
and eliminated several objects for just one.

- Replaced many outside walls with one wall instead of many single walls,
reducing the object count, important for mission performance.

Update: 21 Jul, 2019 @ 11:38pm

v1.8
===
VR version release.

NOTE :
This is the same mission & version as the Altis version.
The 1.8 just means the 8 times the mission has been updated on the Altis version and the VR version (zip download).
Originally this VR version was only availiable for download via Zip.