Squad
[Out Of Date]Harju
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Update: 26 Oct, 2020 @ 1:00pm

-Recooked for V1.1
-Potential minor peformance fix

Update: 31 Aug, 2020 @ 5:38pm

-Temporarily Added SOE Invasion Event Layer
-Minor peformance tweaks
-Recooked properly on b21.1 sdk

Update: 20 Aug, 2020 @ 8:44am

-Emergency update in attempt to fix downloading error with b21.1.

Update: 6 Aug, 2020 @ 10:42am

-Fixed AAS v3 RU staging
-Tweaked AAS v3 balance
-Tweaked tree lods
-More potential performance improvements as well a potential fix to the frequent stuttering issue
-Area in railyard tunnel swapped to a cheaper fake landscape.
-Grass height lowered slightly to make finding prone players easier
-Russian Urals Replaces with Kamaz
-Fixed lights inside silos and munition storage
-Fixed collision in silos entrance

Update: 20 Jul, 2020 @ 6:08pm

-Improved performance of shadows. Settings higher than low and enabled distance shadows should be far more peforment than previously.
-All storage site caps are now smaller, containing only the north side of the road.
-AAS v3 lighting fixed
-Misc fixes
-Floating road near Dam fixed
-Collision on certain spruce trees fixed for helicopters
-Collision inside Silos main entrance should be fixed

Update: 10 Jul, 2020 @ 5:33am

-Fixed TCv1

Update: 10 Jul, 2020 @ 3:37am

Harju Changelog - The b20 update

-New capzones as follows:
Added Storage Site from old Yehorivka
Added Radio Tower
Added Substation
Added Castle
Added Starfort
Added Airbase Entrance
Added Forest Industrial
Added Lighthouse
Added Village Hill
Added Summer Homes
Added Silos
Added Munitions Storage
-Updated capzones as follows:
Reworked Beach landing
Reworked Industrial Port
Reworked Hangers
Reworked Airfield Admin
-Road mesh reworked for smoother driving in most areas
-Adopted more aggressive culling to increase performance
-Lowered overall memory usage
-Adopted more agressive lod on foliage to meet performance targets
-Terrain material rework
-Grass rework
-Major Foliage Rework of all areas
-Reworked most intersections to be more realistic/easier to navigate
-Reworked Ocean material
-Added and updated every lighting layer (some layers have had their lighting changed)
-Updated minimap
-Fixed map borders on most layers
-Adjusted invasion v1 defender spawned to aid attackers
-RAAS v1 reworked to span new areas on western side of map
-Added Invasion v2
-Added AAS v3
-Added Skirmish v1
-Added Skirmish v2
-Added TC v2

Update: 20 Jan, 2020 @ 10:09am

First Update Post Whitelist
-Added staging to forward US spawns on Invasion v1 to make the Russian attack easier
-Switched to SqMapBoundary for Helicopter soft borders
-Tweaked water post processing to be slightly more accurate
-Added NoDeployZone underwater to prevent placement of Radios underwater
-Tweaked ocean damage volumes to decrease navy seal swimmers
-Fixed a few OP roof radio spots
-Terrain peformance fixes
-Added more exits to compound north of construction site
-Updated and improved minimap
-Went from 2 tanks to 1 on relevant layers
-Went from 2 Spandrels to 1 on relevant layers

Update: 12 Jan, 2020 @ 9:21pm

-Fixed or better hid some proxy lod color changes.
-Invasion balance fixes.
-Norther neighborhood wall collision fixes.
-Dam water fixes.
-Water post process volume lowered slightly.

Update: 6 Jan, 2020 @ 5:05pm

Woops I forgot to update RUS team infos for v18
-Fixed RUS team infos for v18