ARK: Survival Evolved

ARK: Survival Evolved

Poker After Ark
Showing 1-10 of 10 entries
Update: 24 Aug, 2019 @ 2:38am

Alpha v0.1.7

- Fixed a potential gamebreaking bug.
- Performance improvements
- ChipsVendors inventory takes all items again.
- ChipsVendor can now be painted.


New Ini Options
You can now add the following entries to the GameUserSettings.ini to override the output item type and output amount, when converting chips back.

[PokerAfterArk] ChipsConvertToItemClassPath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_MetalIngot.PrimalItemResource_MetalIngot' ChipsConvertToItemClassAmount=10


Example
Game.ini
[/script/shootergame.shootergamemode] ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_PAA_Chips_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Element_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
You'll get 10 Chips for 1 Element

GameUserSettings.ini
[PokerAfterArk] ChipsConvertToItemClassPath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Element.PrimalItemResource_Element' ChipsConvertToItemClassAmount=1
You'll get 1 Element for 10 Chips

Update: 19 Aug, 2019 @ 5:23am

Alpha v0.1.6
- Hotfix for seats getting corrupted after changing the table settings.
- Tested the mod in a non-dedicated game inside the DevKit without problems. Still not live tested though.

Update: 18 Aug, 2019 @ 7:00pm

Alpha v0.1.5

- Added the VillainUIPanel (Toggle visibility with 'V' key, or whatever key you've assigned to 'Show Craftables')
The VillainUIPanel shows all kinds of useful information about your opponents. Winning players only show their hole cards when a showdown happens.
- Added HandRanks information window to the UI.

Changes
- Rake won't get taken, when a hand does not have a flop. (no flop, no drop)
- Setting the ini option RakeCap to 0 ,hides all releated MultiUse entries.
- After folding, the board cards getting updated in the UI now.
- Forcing the game to stop via MultiUseEntry now kicks all players from their seats after the hand is played out. You can additionally kick all players when the table idles.
- Reduced crafting time of chips to metal ingots.
- Added new paint region(4) to the tables and improved look of the paint.
- Lowered render distance of chips and cards.
- UI improvements.
- You can now solo play at the test table. (You're basically just give yourself cards until the end of the hand and get the blinds back)

- Bug Fixes

Update: 4 Aug, 2019 @ 9:11am

Alpha v0.1.0

New Tables
- PokerTableRamshackle 4Max
- PokerTableFR Test (Can only be spawned in.)
Admincheat gfi TableFRTest 1 0 0

The test table lets you simulate a specific game situtation. Players can select their own holecards. The SmallBlind seat chooses the board cards.
If you find any bugs, please let me know.

Rake https://en.wikipedia.org/wiki/Rake_(poker)
- Rake can be set for each table separately and is stored in the tables inventory.
- Rake ranges from 0% up to 10% in fixed steps
- Rake only gets taken, if the calculated amount is atleast 1Chip.
- Rake will always be rounded down. For example, if the calculated rake is 1.99Chips only 1Chip will be taken.
- Rake is capped at 3Chips by default.

Ini Options Click
- SeatReservingTime=120.00000
- RakeCap=3.00000

ChipsVendor Recipe
- You can now convert chips back into metal ingots. Takes 60seconds per item.

Fixed
- Fixed weird collision behaviour from seats. Tables must be replaced once, for the changes to take place.

Changes/Improvements
- Many UI Improvements
- If the server stops while a game is running, all chips in pot will get stored in the tables inventory upon restart.
- Reduced health of tables to 30k.

Update: 30 Jul, 2019 @ 2:52am

- Fixed a critical bug in the hand comparsion.
- More informations being shown when another player wins a pot at showdown.

Update: 28 Jul, 2019 @ 9:53am

- Fixed a critical bug in the game logic.
- Fixed a bug, that would make the game pause infinitely, when a player left the table while being promted to post the blind.
- Added a confirmation window, when a player presses the standup button.

Update: 26 Jul, 2019 @ 3:00pm

- Fixed a bug in the hand comparsion.
- The mouse cursor is now enabled by default, when sitting at the table. Hold Jump(Space) to rotate the view.
- Reduced mod size.

Update: 25 Jul, 2019 @ 8:34am

- Seats should replicate correct now.
- Table visuals(ChipStacks and BoardCards) should also replicate to all clients entering the area.

Update: 24 Jul, 2019 @ 5:57pm

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Update: 24 Jul, 2019 @ 12:24pm

TestRelease Alpha v0.01