Oxygen Not Included

Oxygen Not Included

Blueprints
Showing 31-40 of 73 entries
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Update: 29 Aug, 2019 @ 4:36pm

> Rewritten key bind compatibility patches so they can be used in more than one mod at once.

[2.0.72.0]

Update: 29 Aug, 2019 @ 3:59am

> Snapshots are no longer written to disk.
> Changed a few tool tips and FX's to make them snapshot tool specific.


[2.0.59.0]

Update: 28 Aug, 2019 @ 5:14pm

> Improved tool tips so they're more useful to the player.
> Tool visualizers are now hidden when a blueprint is being placed.
> Added experimental snapshot tool, disabled by default.
> The snapshot tool may be enabled or disabled via config.
> Substantially shortened FX time.

[2.0.56.0]

Update: 28 Aug, 2019 @ 5:30am

> Added images to the create and use blueprint tool visualizers.
> Wires may no longer be placed over existing wires.

[2.0.3.0]

Update: 27 Aug, 2019 @ 3:56pm

> Fixed bugs with doors in visualizers.
> Tile visualizers are no longer invisible if they may not be constructed.
> Tile visualizers now appear red if they cannot be constructed and blue if they are missing tech.
> Added placeholder tile visualizer for the create and use blueprint tools.
> Added blueprint file compression, on by default.
> Blueprint file compression may turned on or off via the config file.
> Substantial improvements to the stability of the use blueprint tool.
> Fixed bug causing visualizers to vanish if you scrolled too far.
> Improved functionality in debug and sandbox mode.

[2.0.0.0]

Update: 24 Aug, 2019 @ 6:02pm

> The rename blueprint screen is now modal.
> An FX is now displayed when a blueprint is created.
> Dig command placements are now added to blueprints if present.

[1.4.169.0]

Update: 21 Aug, 2019 @ 4:45pm

> Rename blueprint dialog no longer appears after creating a blueprint.
> The player may now to decide whether to respect building requirements via config.
> No longer packing config files with mod to prevent overriding edited configs.

[1.4.158.0]

Update: 21 Aug, 2019 @ 3:11pm

> Cells the player cannot see are no longer included in blueprints.
> Buildings that the player cannot construct are no longer included in blueprints. (for real this time)
> Fixed crashes when switching quickly between blueprints including tiles or tile like structures.

[1.4.148.0]

Update: 20 Aug, 2019 @ 4:36pm

> Fixed bugs with tile visualizers when they are created on top of existing buildings or tiles.
> All hotkeys may now be customized via a configuration file.
> Blueprints with the same name no longer override one another.
> The game is now automatically paused when the rename blueprint dialog is open.
> Tooltips are now automatically recreated based upon the keybinds the player selects.
> The use and create blueprint tools now have no hotkeys by default.

[1.4.134.0]

Update: 19 Aug, 2019 @ 5:17pm

> Reverted back to old hotkeys but hidden them in tool tips.

[1.3.138.0]