Oxygen Not Included

Oxygen Not Included

Blueprints
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Update: 12 Aug, 2019 @ 3:58pm

> The blueprint creation tool may now to filtered to only add buildings of a certain type to a blueprint.

[1.1.13.0]

Update: 12 Aug, 2019 @ 10:28am

> Visualizers are now blue if they may not be placed due to the player lacking technology.

[1.1.7.0]

Update: 12 Aug, 2019 @ 10:00am

> Fixed the create blueprint and use blueprint tools having the same icon.
> Fixed a bug causing pipe visualizers to not show.
> Moved tool names and tool tips into Klei's string manager - localization should now be possible.

[1.1.5.0]

Update: 10 Aug, 2019 @ 11:13am

> When a new blueprint is created it is automatically selected.
> Added something resembling mod support.
> The cycle FX now shows the index of the blueprint you are on.
> Fixed a bug where blueprint contents would appear momentarily unplaceable when cycling.

[1.1.0.0]

Update: 10 Aug, 2019 @ 4:47am

> Fixed a bug causing the dig tool to become unusable after using a blueprint tool.
> Blueprints now respect the technology level of the colony unless you are in sandbox/debug mode.
> Blueprints are now named incrementally similarly to blueprint files.
> Fixed a crash when attempting to place dig commands out of bounds of the world.

[1.0.6.0]

Update: 10 Aug, 2019 @ 3:16am

> Removed previous changes to the sandbox dig tool as it was causing problems.
> Added fx's to give the user information he or she may want to know such as when cycling blueprints.
> Added primitive versioning.
> Blueprints may now have the suffix .json as well as .blueprint.

[1.0.1.0]

Update: 8 Aug, 2019 @ 3:44am

> Fixed bug causing crashes when using blueprints containing transit tubes.

Update: 8 Aug, 2019 @ 2:19am

> Fixed blueprints not being placed where advertised by the visualizer.
> Multiple blueprints may now be stored at once and cycled between via hotkeys.
> Blueprints may now be reloaded while playing via a hotkey.
> Changed default hotkeys to no longer override existing hotkeys.
> When in sandbox mode the dig tool now instantly removes liquids in addition to solid tiles.

Update: 4 Aug, 2019 @ 12:14pm

> Fixed bug causing crashes when using blueprints involving farm or hydroponic tiles.
> Fixed bug causing some dig tool commands issued by blueprints not being removed via the cancel tool.
> Fixed selected priority not being assigned to dig commands.

Update: 31 Jul, 2019 @ 7:18am

> Changed new blueprint default hotkey to z and create blueprint default hotkey to q.
> Fixed a bug where hotkeys had the wrong names in the controls option menu.