Oxygen Not Included

Oxygen Not Included

Blueprints
Showing 61-70 of 73 entries
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Update: 30 Jul, 2019 @ 3:03pm

> Fixed bug allowing certain buildings such as the Anti Entropy Thermo-Nullifier to be constructed via the blueprint tool.

Update: 30 Jul, 2019 @ 9:36am

> Updated to launch upgrade.
> Fixed bug requiring graceful closing of previous tool before using use blueprint tool.
> Button hotkeys may now be rebound in the controls menu.
> Rewritten blueprint tool hooks so that they are more friendly to other mods.

Update: 28 Jul, 2019 @ 3:01pm

> Fixed dig commands not instantly fulfilling when in sandbox or debug mode.

Update: 28 Jul, 2019 @ 2:40pm

> Blueprint tool now uses visualizers as the default build tool does.
> Fixed bug causing phantom logic ports with cancelled blueprints.
> Fixed dig commands being able to dig minerals behind tiles.

This update breaks compability with the launch upgrade preview!

Update: 26 Jul, 2019 @ 5:13pm

> Removed extra, small tools button.
> Shift clicking the use blueprint button now forcibly reloads a blueprint from disk.
> Added hotkeys and updated tool tips to match.
> Added icons to the buttons.

Update: 26 Jul, 2019 @ 5:09pm

Mistake.

Update: 26 Jul, 2019 @ 9:45am

> Blueprints are now automatically saved to disk when created and may be shared between computers.
> Blueprints now persist between saves.
> Fixed a bug that allowed dig command to be placed where the player could not see.
> Optimized the use blueprint tool.

Update: 25 Jul, 2019 @ 7:36am

> Fixed buildings being placed in the wrong position.
> Fixed a bug with energy networks not being hooked up properly.

Update: 25 Jul, 2019 @ 5:36am

> Fixed a bug causing parts of blueprints to be missed when taking more complex blueprints.

Update: 25 Jul, 2019 @ 4:04am

> Fixed a bug where placing buildings with automation ports would not be successful after the first one.
> Fixed a bug where buildings with construction offsets would not place successfully.
> Gas or liquid occupied tiles in a blueprint will now automatically have dig orders queued. If on sandbox or debug mode, the tiles will be removed instantly.