Team Fortress 2

Team Fortress 2

cp_utopia
Showing 1-4 of 4 entries
Update: 27 Nov, 2020 @ 9:34am

Update: 5 Feb, 2020 @ 2:14am

Update: 5 Aug, 2019 @ 11:28am

a1 -> a2

LAST:
- Added skylights on last to allow for more light with fewer lamps. It also adds some potential for vertical movement.

SECOND:
- Added a lot of buildings to make it feel less like badlands and also allow for some rocket jumps off their walls. Stay tuned, I want to do more of this stuff.
- Raised the fence on spire to add some slight protection for sticky spam from the bridge. It's not as effective now.
- Added a tire for additional jumping options for scouts without winger.
- Raised the fence on balcony to prevent snipers from jumping on top of it.

MIDDLE:
- Added two small ammo packs on the bridge, which I mistakenly forgot to add on a1.
- Added two small health kits under the bridge.

BALANCE:
- Cap time for last is reduced to 1.5 seconds.

BUG FIX:
- Removed my HUD when I compiled the map this time :)

Update: 31 Jul, 2019 @ 9:29am

Created the map.