RimWorld

RimWorld

[JPT] Burn It for Fuel
Showing 11-20 of 29 entries
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Update: 4 Feb, 2020 @ 12:34pm

Update on 2/4/2020 5:34:24 PM.
Version 2.1.1

- Clarified settings explanation text.

Update: 2 Feb, 2020 @ 1:02pm

Update on 2/2/2020 6:02:35 PM.
version 2.1

- Fixed SlightlyMoreRealisticWoolProduction patch not working.
- Fixed error on loading inexistent fuel defs.
- Added reset button to fuel settings.
- Added fuel defs validation on game load and settings change.

Update: 1 Feb, 2020 @ 8:24pm

Update on 2/2/2020 1:24:23 AM.
version 2.0

- New options panel allows the player to select what resources will appear on the fuel tab.

Update: 18 Jan, 2020 @ 7:21pm

Update on 1/19/2020 12:21:30 AM.
version 1.3

- Fixed fuel waste when forced-refuelling a non-empty building. (reported by @NERO THE FAM and WolfgangPolska via GitHub)

Update: 7 Oct, 2019 @ 6:13pm

Update on 10/7/2019 10:13:17 PM.
version 1.2.2

- Fixed minor error that turns up when refuelable isn't detected by patching (case with Dubs Bad Hygiene + Rimefeller, as noted by @Paladin)
- Added compatibility with Slightly More Realistic Wool Production (fleece can be burned now)
- Added compatibility with Atlas' Materials (requested by @generalpuppydeer)

Update: 7 Oct, 2019 @ 6:08pm

[Auto-generated text]: Update on 10/7/2019 10:08:09 PM.

Update: 22 Sep, 2019 @ 10:48am

Update on 9/22/2019 2:47:58 PM.
version 1.2.1

- Fixed bug when loading along What The Hack?!

Update: 6 Sep, 2019 @ 9:02pm

[Auto-generated text]: Update on 9/7/2019 1:02:25 AM.
version 1.2

- Improved setttings detection for refuelable objects to prevent errors with the atomic refuel mode (that allows mixing fuels). No need to specify that on XML anymore, simplifying patches. The comp will now adjust automatically to transport vehicles (like the PodLauncher), objects that live inside walls or that use fuels other than the typical wood. The fuel will only show up when needed and fuel mixing will be avoided when not possible.

Update: 5 Sep, 2019 @ 2:44pm

Update on 9/5/2019 6:44:20 PM.
version 1.1.1

- Added compatibility to SRTS, SRTS Expanded and Helicopters

Update: 3 Sep, 2019 @ 6:18pm

Update on 9/3/2019 10:18:21 PM.
version 1.1

- Fixed error with PodLauncher not being refueled. For now, It no longer displays the Fuel Tab, so Its stuck with Chemfuel. (thanks @Ser Prinny for reporting)
- Corrected issue with refuelables that are built inside walls, such as Gloomy Furniture's Wall Lamp. The refuel mode selection has been adapted to acommodate this. As a tradeoff, it's not possible to mix fuels on these objects anymore. (thanks @BlueTressym for reporting)