Arma 3
[SP/COOP 6] Ravage Mayhem Tour: Chernarus Redux
Showing 1-9 of 9 entries
Update: 6 May, 2022 @ 10:41am

Added several helicopters to map
Added radio to players' inventory
Added AFAR radio script

Increased Ravage AI amount

Removed player map

Update: 6 May, 2022 @ 1:19am

Added five player slots
Added anomalies in similar placement to that of my "Just Another Day" scenario
Added Drongo's spooks that spawn at night
Added aircraft crash sites with loot {[GR]GEORGE F}
Added ambiance sound script {[GR]GEORGE F}
Added shooting star script (ALIAScartoons)
Added thunderstorm script (ALIAScartoons)
Added CUP's AK12~ variants to loot pools
Added new scenario image
Added two mods to the required list

Adjusted zombie amount.
Adjusted player loadout

Reduced zombie hearing and vision ranges
Removed RHSAF mod requirement
Changed some fo the scenario description.


Update: 3 May, 2021 @ 1:41am

Adjusted player loadout. Incrased time passage rate to Ravage default of 4, was 3. Adjusted equipment of few pre-placed AI units. Removed preplaced Contact equipment.

Update: 6 May, 2020 @ 12:31pm

Removed AI Vehicle patrol. Moved some preplaced units.

Update: 20 Aug, 2019 @ 5:29pm

Tweaked asset placement to reflect recent Redux update.

Update: 11 Aug, 2019 @ 11:54am

Added additional mod dependancy and removed gas station access.

Update: 9 Aug, 2019 @ 4:44pm

Added optics to military item pool.

Update: 2 Aug, 2019 @ 9:15pm

Update: 2 Aug, 2019 @ 7:40pm