Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Vectors
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Update: 4 Jul, 2022 @ 6:10pm

- Fixed status light position

Update: 26 Jan, 2021 @ 12:52pm

- Fixes and optimizations to the tp support and autosolver
- Made it so when holding the button the timer is not slower or faster for others
- Made it so sounds come directly from the button
- Increased the interaction punches a little bit
- Added Gamepad/controller support
- Updated the bundled manual to the latest on the repo
- Removed a bunch of unused assets and components on objects

Update: 3 Sep, 2020 @ 10:20pm

- Teal Arrows exists now

Update: 15 Jul, 2020 @ 8:02am

- Fixed a minor typo in the manual

Update: 23 Jan, 2020 @ 2:00pm

- Fixed an issue with the modulo operation for the purple vector rule

Update: 22 Jan, 2020 @ 10:12pm

- Added parentheses to single vector component/magnitude calculations in the logging

Update: 22 Jan, 2020 @ 1:51pm

Manual Reprint Required
- Changed the wording of some phrases to make more sense
- Added clarifications about when to round after calculations
Other things
- Made it so the module rounds in the correct places
- Added an invalid statement for the TP help message
- Added a TP forced solve handler

Update: 8 Oct, 2019 @ 9:26pm

- Made text bigger slightly on the display to make it easier to read

Update: 4 Sep, 2019 @ 9:27am

Well I have to say, thank you all so much for the compliments on this module. I'm surprised so many people likes its design.
However the one things I have been hearing since its release, "This could really use a nerf, its too long!"
So here you go, the long awaited update that may actually have people play this module often or even try to learn it. These are VERY MAJOR changes and the manual has been updated accordingly.
- Changed the module from 3 stages to 1 singular stage
- Made it so the max time the button can be held for is 15 seconds

Update: 24 Aug, 2019 @ 10:08am

Major Change, or else Usernam3 would probably kill me
- Vectors no longer depends on a streak and instead goes by stages (so basically you don't have to get 3 right in a row now, if you strike on stage 2 then it stays at stage 2 but resets)
Manual Reprint required