Left 4 Dead 2

Left 4 Dead 2

Prop Hunt Mode
Showing 21-26 of 26 entries
< 1  2  >
Update: 13 Aug, 2019 @ 8:57am

v1.3.2

  • Dedicated server support

Update: 12 Aug, 2019 @ 7:36am

v1.3.1

  • Removed gnome from the c2m2 scripted map
  • Added new scripted map: c2m4_barns
  • Adjusted hitboxes for the big props

Update: 11 Aug, 2019 @ 3:59am

v1.3

  • Increased radius of vomit attack
  • Vomit attack will recharge every 30 seconds. Idea: sar
  • Added !switch command to select each prop in order
  • Returned custom voting for changing a specific map
  • Now a maximum of one Tier 2 shotgun is issued for survivors. Idea: sar
  • The player will be killed if he joined during the game and appeared in the safe room
  • Perhaps fixed the game crashes after disconnecting a player
  • Added a new location on the c2m2 scripted map
  • Added an invisible wall on the c2m1 scripted map
  • Removed glow buttons from some maps

Update: 10 Aug, 2019 @ 12:52am

v1.2

  • Messages are no longer displayed if the player was killed by the world
  • Enabled add-ons into Versus. Thanks to raser lasho
  • Fixed abrupt interruption of sound after using some commands
  • Added one new prop to c2m1_highway scripted map
  • Added new scripted map: c2m2_fairgrounds
  • Changed void ShufflePlayers function
  • Custom vote removed

Update: 9 Aug, 2019 @ 11:15am

v1.1

  • Fixed sound after using the command !hint
  • Changed the method of obtaining the prop owner (Function lost owner after nick change)
  • Fixed the game state if the player disconnects, but the game doesn't restart
  • Fixed switching of the Ready Up System while the function is running
  • Disabled voting function not through the HnS library
  • Changed award HP after killing prop from 75 to 50 HP
  • Added some invisible walls to Dead Center on 2nd and 3rd map
  • Added new scripted map: c2m1_highway (Dark Carnival 1st map)
  • Added correct hydrant prop position

Update: 9 Aug, 2019 @ 12:50am

v1.0

  • Release