Left 4 Dead 2

Left 4 Dead 2

Prop Hunt Mode
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Update: 28 Feb, 2021 @ 12:30am

v2.0

  • Updated Library of Utils
  • Minor optimization

Update: 29 Aug, 2020 @ 9:46am

v1.5.1

  • Fixed incorrect spawn on the first maps of the official campaigns

Update: 1 Jun, 2020 @ 6:43am

v1.5

  • Removed the freeze command, now it's enough to not move 1 sec to freeze your prop

Update: 22 May, 2020 @ 3:18am

v1.4.9

  • Reworked the hint function
  • Added a teleport with an interpolation method
  • The value of the HINT_SND_DISTANCE constant reduced to 500 units
  • Disabled the damage from physical objects

Update: 8 May, 2020 @ 3:51am

v1.4.8

  • Some changes in syntax
  • Created a separate function to reset player data
  • Increased object's inertia if a player released it
  • Disabled an aura of glow of survivors

Update: 21 Feb, 2020 @ 1:40am

v1.4.7

  • Optimized code
  • Added function for pre-caching sound scripts
  • All functions processing each tick are combined into one (PropHunt_Think) to avoid expensive operations
  • Fixed the !list command
  • Fixed player message manager
  • Added 2 invisible walls on the 2nd map of Dead Center

Update: 16 Feb, 2020 @ 8:59am

v1.4.6

  • Optimized code
  • Mode name changed
  • Updated library of utils
  • Updated tool for creating invisible walls
  • Fixed broken function to enable Ready Up
  • Changed the name of the client menu from 'hns_menu' to 'menu' (bind i "show_menu menu")
  • Fixed problem with checking on tick function for moving objects
  • The object will retain the inertia of the player if he releases it
  • Custom console variables added (sv_hns_hunter_max_health, sv_hns_award_health, sv_hns_miss_damage, sv_hns_vomit_attack_delay, sv_hns_prop_light_color)

Update: 15 Dec, 2019 @ 9:40am

v1.4.5

  • Some corrections in the code
  • Disabled voting for restarting the game and changing the campaign
  • Fixed a problem when the prop remained highlighted after the start of the round

Update: 7 Dec, 2019 @ 11:49pm

v1.4.4

  • Adjusted the angle of rotation of the prop bar stool
  • Disabled the function of shuffle players to avoid the game crash
  • Removed some useless buttons with the sound from the client menu
  • A new library of scripts was used to simplify the working of the mode
  • Now in the preparatory round props will be highlighted if you can take them
  • The trigger_once and trigger_multiple entities will be deleted when the round starts

Update: 21 Nov, 2019 @ 10:57am

v1.4.3

  • Added class UserCommand
  • Added function void UserConsoleCommand for checking user's console commands
  • Added client menu. Type in the console bind: bind i "show_menu hns_menu"
  • Fixed a shove attack, remaining convar deleted