Garry's Mod

Garry's Mod

RP_Anaxes
Showing 1-10 of 10 entries
Update: 13 Aug, 2019 @ 7:07pm

- Added a Block LOS texture (NPC Line of Sight texture tool) to Citadel and Hangar
- Made a door in Citadel button based
- Added Soundscapes to the map
- Fixed brig doors (made them thicker so they can sit mod out)
- Removed delayed doors in High Command bunks and normal bunks
- Fixed Door out in small outpost that opens the wrong door
- Fixed Big outpost door that opened on touch
- Added sound to generator room
- Other general fixes

Update: 10 Aug, 2019 @ 1:52am

- Added a forcefield to 3rd level/ High Command teleport entrance
- Made it so players can shoot out of the glass in the Guard Towers
- Fixed a floating tree in front of Crystal Cave Lake
- Made the mess hall tables and benches a seperate prop so players can use there sit mod on them
- Turned off a bunch of ceiling lights collision models
- Deleted a random prop inside the Atrium pillars
- Fixed a bad collision on the Satelite area platform
- Fixed the Guard Tower Tops not having a collision model
- Fixed a texture alignment for the outside buildings
- Adjusted the volume of the Base Alarm from Volume 8 to Volume 6
- Extended Player Clipping at Jedi temple landing pad to prevent jedi/jetpacks from getting out of the map
- Hopefully removed most/all physgun permissions
- Added Force field to medbay doors for lockdowns (Button is located inside receptionist area. Force Field is on by default so you will need to fly in on map start and deactivate it)

Update: 9 Aug, 2019 @ 5:48pm

- Fixed Brig panic button from not resetting the lights
- Fixed High Command private rooms doors giving an broken areaportal visible glitch

Update: 9 Aug, 2019 @ 3:00pm

Fixed something

Update: 9 Aug, 2019 @ 2:29pm

I dont know anymore

Update: 9 Aug, 2019 @ 2:04pm

None Provided

Update: 9 Aug, 2019 @ 1:30pm

work

Update: 9 Aug, 2019 @ 1:06pm

Launch Version _ v.2.0

Update: 9 Aug, 2019 @ 12:45pm

Launch Version _ v.1.0

Update: 9 Aug, 2019 @ 11:14am