Garry's Mod

Garry's Mod

Meko.357-Magnum SWeP
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Update: 20 Nov, 2023 @ 8:32am

  • The weapon's name in the NPC weapon override list has been adjusted.

Update: 30 Oct, 2023 @ 1:29pm

Major update for most of my Meko weapons, I guess.

The Meko.357-Magnum has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 20
  • LMB : Cost 1
  • RMB : Costs 10
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Update: 21 Oct, 2023 @ 4:04pm

  • Updated Lua code for player colors, since the previous way uses a deprecated function.
  • Adjusted the Weapon Selection icon, the icon no longer looks stretched vertically.

Update: 27 Oct, 2019 @ 10:31am

Major update!

  • Added killicon.
  • Added deploy sound for Player and NPC.
  • Improved the NPCs "capabilities".

Update: 10 Oct, 2019 @ 10:56am

Renamed the weapon scripted name, from weapon_mekomagnum to meko_357magnum, and finally uses only 1 lua file.

Update: 13 Sep, 2019 @ 1:30pm

Fixed the way the Energy ball spawns. It may have added realism, but for aiming issues, I got rid of that. (You know, feels like the ball is shooted from the VM itself.)

Update: 2 Sep, 2019 @ 12:43pm

Now the weapon cylinder thing use physgun color, and the upper decoration use player color!

Update: 29 Aug, 2019 @ 7:37am

Reactivated the NPC script at the end of the lua file. This way it's already updated for the GMod update.

Update: 28 Aug, 2019 @ 4:27pm

SWep is now stable in multiplayer! :D Thank you Doctorplier!

Update: 25 Aug, 2019 @ 3:13am

SWep is now usable by NPCs. Expect another update when the GMod update is released.