Garry's Mod

Garry's Mod

zs_storedistrict_v2a
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Update: 22 Sep, 2019 @ 1:10pm

Version change

-change name of map from zs_storedistrict_v2 to zs_storedistrict_v2a

Reason: To prevent clients on the server from playing on the outdated version of the map. Which not voided can causes conflict with the map

FWKZT Gameplay Changes

-Some rooftops that won't able to let human on them are now removed.

-Fix the ladders that wasn't functional due to forgetting to have it as func_ladder

-Push some sigils more in a back room state

-Added more props in needed areas

-Added breakable windows to all; HP 500

-Turned on Zclip to 2950 along with fog being 2750 - 2850

Update: 20 Sep, 2019 @ 9:37pm

Version change

-change name of map from zs_storedistrict_v1 to zs_storedistrict_v2

Reason: To prevent clients on the server from playing on the outdated version of the map. Which not voided can causes conflict with the map file.

Update: 15 Sep, 2019 @ 1:10am

Quick Fix

-Fixed the custom texture back into the bsp

Update: 15 Sep, 2019 @ 12:55am

Props Fixes and Added; Misc

-Added nine wooden shelves

-Added boxes to blue shelves in Laundromat, Souvenir, Barber, and Bob's Furniture

-Added a blue shelve in Barber

-Added Wooden Boards in needed places

-Added three wooden crates and two control room desk

-Added func_humanclip in one of the window to prevent human player getting stuck in zombie spawn

-Changes the small light spotlight light brightness from 600 to 50 in Change, Bone, and Bar

-Fixed sinks render distance from 700 - 500 to 1000 - 1250

-Fixes func_humanclip rear of Bob's Furniture

Update: 11 Aug, 2019 @ 5:51pm

FWKZT Gameplay Update

Optimization

All non food prop_physic have fade distance of 1850 - 2000

Added prop_static fading distance.

Added

Added 12 light props and entity on building and wall to lit up dark areas.

Added 6 light props and entity in Maintenance Tunnel.

Gameplay Fixes

Added func_humanclip on top of lampposts, roofs, and utility poles.

Added func_humanclip on 2nd floor edges around the building to prevent humans using it as a advantage.

Added func_humanclip around the Zombie Spawn areas to prevent humans running near zombie spawn.

Added Player Clip on edges against fake building wall.

Replace old blocky staircase with a better staircase with Player Clip, for headcrab to go up more easily.

Update: 10 Aug, 2019 @ 6:45pm