The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Replicator/Forger
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Update: 3 Oct, 2013 @ 10:05pm

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Version 1.2.3 - now by *VictorFrankenstein* instead of Pagann
(Okt. 04. 2013)
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Added Yngol's Helmet - counts as Steel for upgrading; is found in same category and after the same quest as the other draugr armor & weapons. (Sorry I had to do this, but Yngol barrow hasn't a working quest to itself, and I'd rather not script too much).

Update: 3 Oct, 2013 @ 4:23am

Change Log:

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Version 1.2.2 - now by *VictorFrankenstein* instead of Pagann
(Okt. 03. 2013)
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Mod finally (Sorry for taking so long) taken over by *VictorFrankenstein*

newest additions:
-Savior's Hide & Hircine's Ring
-Linwe's Armor - called "Grey thieves' armor"


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Version 1.2.1
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Jagged Crown:
- Fixed a bug that was allowing it to be crafted without completing the appropriate quest.
- Moved to the Dragon dategory and now requires Dragon Smithing


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Version 1.2
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I slightly altered the design goals of this mod, I have included a few craftable items that are not available through normal game play. The thought process is that an expert smith should be able to make a replica without touching the item, given he/she has spent enough time in the presence of it.

Added:
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Leather Smithing Perk (hidden)
- Given to the player automatically when the Steel Smithing perk is chosen
- Allows all leather armor items to be improved up to legendary quality
Ebony mail (by popular demand)
Jagged Crown
Psiijic Order outfit
Greybeard outfit

Updated:
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Crafted Nightingale Armor:
- Now requires the Advanced Armors perk instead of Glass Smithing. This was done to bring it in line with the other leather armor

types enabled by this mod.
- The materials required to craft have been adjusted. The number of ebony ingots has been reduced and the number of leather has been increased for the boots, hood, and cuirass
- Changed the upgrade material from Ebony Ingot to Leather


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Version 1.1
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Added:
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Dragon Priest Masks
- Dragon priest masks have no quest requirement so a script was added to track when the masks are picked up. Players that already have one or more of the masks will need to drop them or store them in a container (any container) and pick them up in order for the script to recognize that they have acquired the item. This is a one time triggered event and is persisted to the save game file. The originals can be stored/sold/droped and still be available for crafting.
- Light armor masks require Glass smithing and appear in the Glass category
- Heavy armor masks require Daedric smithing and appear in the Daedric category
Redguard sword (curved swords!)
Reguard light and dark cloth outfits
Thalmor outfit
General Tullius' armor
Stormcloak Officer armor
Ulfric Stormcloak's outfit

Removed:
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Arrow crafting. There are tons of other, and better, mods that allow this. I cannot guarantee that this mod will play nice with theirs.

Updated:
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Nighingale weapons:
- They now appear in the Glass category when forging to keep the UI consistent with the required perk
- The base damage as been adjusted to be equivalent to the highest level of the original

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Version 1.0
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Initial Release