The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Replicator/Forger
103 Comments
Randomositydude 29 Jan, 2017 @ 12:35pm 
I didn't even know about that one they look pretty cool though. Nah I was looking for the mantled ones as I wanted the different colours to go with different armors then add my own enchants they are the novice apprentice and adept robes ingame but without the enchants though the expert ones with the lines on look super cool I didn't even know you could get those at all as I haven't seen them anywhere other than the teachers wearing them. Sorry for all the bother and confusion
Frankenstein  [author] 29 Jan, 2017 @ 11:45am 
http://en.uesp.net/wiki/File:SR-icon-clothing-CollegeRobes2(m).png
I thought these were the robes you're referring to.
Randomositydude 29 Jan, 2017 @ 8:19am 
Don't worry about it if you manage to do it thankyou very much and take all the time you need. If you don't thankyou anyway and it is not really any trouble to me I only want them for asthetic reasons and put my own enchants on them I can use console to get the mantled college robes in the colour I want, I think. Just not the divine amulets.
Are these the others you were thinking of there are only 2 pictures but there are 3
http://elderscrolls.wikia.com/wiki/Mantled_College_Robes
Frankenstein  [author] 29 Jan, 2017 @ 8:03am 
I'm very busy irl at the moment, and getting into the CreationKit to fix/add the amulets might take me a week or two. http://en.uesp.net/wiki/Skyrim:Clothing is the article i use to find stuff, since it gives me the item ids for the CreationKit. It seems I was wrong, btw. There is only two tiers of robes. The other higher tiers were just enchantments. It seems the higher tier which looks like the ones Tolfdir is wearing are the only ones not buyable in the basic game. Again, might take me some time.
Randomositydude 29 Jan, 2017 @ 7:30am 
You have no need to apologise without you we wouldn't have this mod at all, so any and all work you do is awesome in my book.
I have been trying to find out about the robes most of today and you can buy the expert ones (under the name college robes) at radient rainment and I can't remember of find now where I found the novice ones without enchant to buy any others are inexsessible with out console commands or a mod.
Would it be possible for me to intrude and ask to see if the amulets and unenchanted mantled robes could be added to the mod?
Either way thankyou for quick and helpful feedback (you knew more about the robes in a quick comment than I do after several hours of searching)
Frankenstein  [author] 29 Jan, 2017 @ 7:15am 
Sorry. The divine amulets haven't been added, but it wouldn't be too much to do. For the college robes - I honestly don't remember. I think there are basically three colours: Novice Robes - Expert Robes and Master Robes. I think there is only the archmage set as unenchanted and the thalmor robes. But I'm unsure. I could look it up if you're really interested.
Randomositydude 29 Jan, 2017 @ 6:43am 
Does this mod cover the Divine amulets and different colour schemes of the colege robes? for example in game you can purchce the novice robes without an enchantmet but not the later ones (or atleast not in a way that I have found)
Frankenstein  [author] 2 Apr, 2016 @ 11:22pm 
Btw, for some (e.g. Dark Brotherhood) you don't have to start the "questline proper". It's enough if you get the Dark Brotherhood armor from Astrid.
Frankenstein  [author] 2 Apr, 2016 @ 11:20pm 
Hmm. I can only guess that it is because of a mod conflict. If you have a mod that alters the way quests work, that could change the check. Other than that, I'm kinda stumped. The mod uses a check from inside the game/creation kit to see if quests have been completed.
LetYourselfOut 2 Apr, 2016 @ 3:59pm 
For some reason, I can craft items before quests, like I can create Dark brotherhood armor, but I haven't even started the questline.
Frankenstein  [author] 17 Jun, 2015 @ 9:05pm 
Sorry, Valdr's lucky dagger is not unique in vanilla, so there's no real point for it to be in this mod.
Mossaki 17 Jun, 2015 @ 1:48pm 
Valdr's lucky dagger? (im using the unique uniques workshop mod and its the best looking dagger imo)
Das_vogt The Blood exorcis 7 May, 2015 @ 9:33am 
i now i just look the have always after save whiterun new quest whit no name only this the points ... there :(
Frankenstein  [author] 7 May, 2015 @ 9:28am 
Good luck with that. UESP wiki is very helpful with that kind of stuff.
Das_vogt The Blood exorcis 7 May, 2015 @ 8:57am 
away
Das_vogt The Blood exorcis 7 May, 2015 @ 8:57am 
thanks :3 now i must just get this annoying civilwar quest bug in my jorney XD
Frankenstein  [author] 6 May, 2015 @ 10:01pm 
Done. Keyword was missing, has been fixed. I added your suggestions as well.
Frankenstein  [author] 6 May, 2015 @ 8:55am 
Haha, thats hilarious. Ill try to fix it tomorrow. Mythic dawn and vaermina's priest clothes are interesting suggestions. I think I'll add them.
Das_vogt The Blood exorcis 6 May, 2015 @ 8:53am 
found a bug if i have the greybeards clohes on the towns people saying im naked

and can you add the mythic dawn and verminas priest clothes to? :3
Frankenstein  [author] 25 Apr, 2015 @ 10:11am 
Sorry it took so long.
Tuprewm 25 Apr, 2015 @ 10:04am 
Yay!
Frankenstein  [author] 23 Apr, 2015 @ 12:13pm 
Done.
Frankenstein  [author] 11 Apr, 2015 @ 12:30pm 
Thanks for pointing that out. Will try to add it quickly.
Tuprewm 11 Apr, 2015 @ 11:44am 
You forgot something.

Wuuthrad.
Thanatos 31 Mar, 2015 @ 5:13pm 
Thanks! Now lets hope for boredom! ha!
Frankenstein  [author] 31 Mar, 2015 @ 10:27am 
So, added the three amulets you asked for. If I get bored the next few days, I might add the deity-specific amulets. Don't hold out hope, though. :cgrazz:
Thanatos 23 Mar, 2015 @ 12:59pm 
Don't worry, health always comes first, hope you are doing well.
Frankenstein  [author] 23 Mar, 2015 @ 12:48pm 
Sorry for the wait. Still haven't got around to it (was sick for quite some time and had other concerns) but I haven't forgotten your request.
Thanatos 13 Feb, 2015 @ 1:38pm 
I thought the Necromancer amulet was there as well, but I could not find it last time I checked, not under jewelry at least, maybe it's somewhere else? After that I think there is only the amulet of articulation, the jeweled amulet and the ancient nord amulet, that have a unique look to them. That last one can be stolen every 30 days, but that is not really convinient or efficent, although it might actually be fair. The divine amulets would be just the cherry on top! It is really nice that you keep looking into this and responding even after so many years, it is appreciated.
Frankenstein  [author] 13 Feb, 2015 @ 10:18am 
Making the unique amulets craftable is not that much of an issue (I added the Ring of Hircine). They basically behave like jewellery. If you have any specific amulet you want craftable, tell me. If I have lots of time (which might acutally happen next week) I might add all of the "divine" amulets. I thought I had already added the Necromancer Amulet, but I will check.
Thanatos 13 Feb, 2015 @ 10:14am 
Great mod! I love the idea of a capable blacksmith being able to replicate weapons and armors he has seen, it makes sense. I love some of these items being "locked" until you do certain missions, and get to see and have those items you want to replicate.This is easily one of my favorite mods around. doesn't break the balance, not OP, and very very lore friendly, since you are able to geat the gear but not the enchantments that make that gear unique. The only thing that I feel is missing are pendants, there are a few nice looking pendants that would be nice to replicate (I'm looking at you necromancer amulet) and of course what kills me, the amulets of the divines, I have always felt that for a capable smith, making replicas of these would be so easy. I understand that there might be some issues with interactions like the amulet of Mara, but still, it would make so much sense. Any way, amazing mod you have here, keep up the good work!
Blown Wolf 13 Dec, 2014 @ 9:31am 
You Freaking Rock thanks Bud :)
Frankenstein  [author] 13 Dec, 2014 @ 6:19am 
Soo, already added them. Put two quests in the main questline as requirements (look at the "Items and how to get them" page if you want to know which.) which made the most sense to me. I could have also done "or" requirements to other quests, but that would make those very simple items a lot more complicated in terms of recipe-requirements than most "unique" items. I hope this is okay. If you have any further suggestions, please share them.
Frankenstein  [author] 13 Dec, 2014 @ 5:33am 
Sorry, for taking so long with my reply, I usually try to answer faster, but my harddrive decided to act up.
I was thinking about adding forsworn armor and weapons for a time now, especially since there are a couple of quests associated with them. Falmer items are a bit different though, since there is no real good quest to introduce the items as craftable. But since you asked for it, I will try to find something fitting over this weekend to put them into the game, since they make a lot of sense for this mod.
Blown Wolf 11 Dec, 2014 @ 5:35pm 
;ate request i know : ( is it possible for you to add Vanilla items such as Forsworn and Falmer gear into your mod i know they aren't unique but i would like that ability hahaha?
Frankenstein  [author] 21 Nov, 2014 @ 11:20pm 
So, I checked the files in the Creation Kit, with only two exceptions, all items have their original names. The exceptions are "Imperial General's Armor" (original is General Tullius' Armor) and "Grey Thieves Armor" (Linwe's Armor). So you have to use - help "Name" - in the console, usually the second item listed should be the unenchanted one. Then with the - player.additem <id> <amount> - command you're all set.
Your Wife's Boyfriend 21 Nov, 2014 @ 9:00am 
okay
Frankenstein  [author] 21 Nov, 2014 @ 4:11am 
As I am someone who likes to bitch about immersion myself, I tend to say no to this request. Since you don't want to wait for the quest and aren't bothered about immersion, why smith them at all? You can simply give yourself the armorpieces via the console. I could put up a list with the weapon & armor names (which you need to get the id for the console).
Your Wife's Boyfriend 20 Nov, 2014 @ 3:38pm 
is it possible you could make a way for us to go straight to crafting the items without the quest requirements for those of us who dont bitch and moan about immersion or realism
MAESTRO 14 Sep, 2014 @ 10:19pm 
I actually use the Skyrim Script Extender for launching. But thanks! I didn't think to start the game normally, but it makes sense.
Frankenstein  [author] 14 Sep, 2014 @ 1:50pm 
That is completely possible. I cannot rule out that other mods that change the way crafting works might interfere. Possible ID problems as well.
If you want the enchantable clothes anyway, you can use the "help 'item name" command in the console. It gives you the item id, which you can use with the "player.additem 'itemid' amount" command in the console.
Another Idea. If you use nexus mods, you probably use the NMM to launch the game. To update this mod (since jester clothes are a fairly recent addition), you have to start the regular launcher once in a while. Annoying, I know. I think that is probably the most likely reason this didn't work.
MAESTRO 14 Sep, 2014 @ 10:51am 
I have a lot of mods from here and the NEXUS site. Could there be a conflict you think?
Frankenstein  [author] 14 Sep, 2014 @ 3:44am 
I'm still worried about the missing "Misc" Category. Jester Clothes should appear if you finished the "Cure for Madness" quest. Whatever quests else you did.
MAESTRO 14 Sep, 2014 @ 3:36am 
Oh! How silly of me. I completely forgot I hadn't completed the Mage Guild Storyline. I just finished the Dark Brotherhood after the Thieves Guild. Thank you for reminding me! If I run into any more issues, I will let you know, but I think tcompleting the Mage Guild should solve it.
Frankenstein  [author] 14 Sep, 2014 @ 3:27am 
No you don't need a mod for that. "Misc" is the category all items that aren't categorized as "armor, weapon, alchemy material, etc" end up. It is the category for generic items. It is weird that this category doesn't show up for you. Have you completed the quest "In my time of need" or the mage guild questline? Both have clothes which get unlocked. Just to check. You can use console commands to set quests as complete (see the UESP wiki for that) to speed the whole thing up a bit. If those (the clothes) also don't appear, check back with me.
MAESTRO 14 Sep, 2014 @ 3:15am 
I have concluded my issue is that I don't have a "Misc" section on the forge. Is there another mod I need to have for this to appear?
Frankenstein  [author] 14 Sep, 2014 @ 2:59am 
Clothes genereally appear in the "misc" category when smithing. I have checked both for any missing keywords and perks.
Only thing I can figure out is that you need the"advanced armors" perk to craft "Grey Thieves Armor" which is the playable and enchantable variant of Linwe's armor introduced by this mod. Please contact me again if you still can't find them.
MAESTRO 14 Sep, 2014 @ 12:21am 
Also, Linwe's is not appearing as well.
MAESTRO 14 Sep, 2014 @ 12:17am 
I have completed the mission that allows me to make the jester clothes but I do not see them.
Frankenstein  [author] 26 Jul, 2014 @ 1:33am 
Jester clothes added. Sorry for taking so long.