Arma 3
Pike Mini Missile v2
Showing 11-20 of 21 entries
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Update: 20 Sep, 2020 @ 6:23am

v2.6:
- Added setting LOAL laser codes when ACE3 is detected. To access the laser code setting, make sure you're in LOAL mode, then use the self-action ACE3 menu. Under "Equipment" there are two actions:
-- "Pike: set laser code": this allows you to set the ACE3 laser code that the missile will follow. Default is -1, which means it won't target any specific laser code, and instead just look for the closest target
-- "Pike: check laser code": this allows you to check the currently set laser code
- Fixed CBA setting causing script errors. Cheers Akaviri13 for reporting!

Update: 28 Dec, 2019 @ 9:35am

2.5:
- Added setting to enable/disable switching to main gun optics when firing
- Renamed SACLOS On/Off to SACLOS/LOAL

Update: 1 Dec, 2019 @ 7:49am

2.4:
- Fixed Laser-guided missiles not working for EAST and Independent groups
- Added CBA keybinding, SACLOS no longer toggled by weapon laser key

Update: 3 Sep, 2019 @ 6:06am

2.3: Fixed mod to working with some missions

Update: 2 Sep, 2019 @ 1:18am

Added bikey

Update: 18 Aug, 2019 @ 3:09pm

Update: 18 Aug, 2019 @ 3:03pm

2.3: Improved aiming, now the mod will switch to the gun's main optics to steer the missile in SACLOS mode. The mod will revert back to the grenade launcher sights as soon as the missile hits the target.

Update: 16 Aug, 2019 @ 1:13pm

2.2: Removed shrapnel from missiles when using ACE

Update: 15 Aug, 2019 @ 2:27pm

Update: 14 Aug, 2019 @ 2:46pm