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Reloading for 3GL
https://youtu.be/42kt7ISRTuc?t=33
Here is my question, Can you make a version that nerfs the Explosions so they are as / slightly less effective than the default 40mm? or maybe a cba setting so we can change it per mission?
Though, the damage the AT round does seems a bit abysmal. I know it's only a 40mm, and *maybe* it has to do with RHS stuff being extra tanky, but sinking about 30 missiles into a BTR-70 and the most i could do was break the lights, disable the gun, and mildly annoy the occupants. Same for testing on MRAPs and Humvees. Not really sure what it should be capable of doing, if i'm completely honest.
-It will take a while to learn
-Its even more fun if your friend designates it with an designator
THIS is the real MODERN WARFARE!
I tested the mod today to try it out and I think I find the issue some people may be having. The pike missile only works after you press H to toggle fire mode at least once before firing a pike. After that, it works fine. If not...the rounds go off into space.
test means:
In single player editor
Arma 3 v2.10
CBA A3
Pike mini v2 missile
ACE3 (with/without)
Tested on Arma 3 v2.10.149954
Local Multiplayer (LAN)
Mods list:
- CBA A3
- Pike Mini Missiles v2
- ACE3 (tested both with and without)
Equipment: ERCO (Vanilla), Laser pointer (Vanilla), Remote Designator (for LOAL, Vanilla)
Tested both SACLOS and LOAL
Video showing the mod working fine as of 15 October 2022:
https://www.youtube.com/watch?v=5QPILBiNErY
This is likely to be a compatibility issue (someone mentioned the Visible Lasers Mod doesn't play well with this mod), so please let me know what mods you're using, otherwise I can't help you.
if you add an "isIRLaserOn" check at if(count _intersections > 0), it would result in the pike tracking only when laser is on (more realistic than equipment check, I think);
Combined with above, if "_targetPos = [];" is moved to before "while{alive _missile} do", it would result in the pike tracking the last spot your laser hit, effectively "fire-and-forget" (could be unrealistic though).
The 2nd one would allow the shooter to just pop head and send the round, pretty scary sh*t. So for your consideration only
Further, is it possible to set SACLOS mode as default? SACLOS mode, I think, is way easier and more commonly used...thanks!
If possible can you contact me on discord at kitsune0199#0499 or on steam if that's a better alternative thank you for your time
Just so that everyone knows, I am not using ACE (it glitches my computer) and I have the UAS (Universal Ammo System) mod loaded.
@Akaviri13 Fixed, thank you!
My unit recently had multiple fireteams fielded, restricted to pikes as the only AT solution for narrative reasons... But laser guidance kept going off-target, "stolen" by another team's targeting. Being able to switch laser codes would fix the issue.