Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Robot Programming
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Update: 2 Dec, 2024 @ 4:05pm

Reimplementation of TP autosolver courtesy of Timwi

Update: 28 Oct, 2024 @ 7:25pm

Remove debug code

Update: 31 Aug, 2024 @ 10:42am

Fix bug where running out of moves before reaching the goal AND having every color blocked would cause an error, not registering the strike and causing the start command to hang in Twitch Plays

Update: 13 Jun, 2024 @ 2:54pm

Bug fix: TP now waits to execute commands if a chain of commands is already executing

Update: 17 Mar, 2024 @ 3:18pm

A Day 1 patch of 40 gigabytes.

-Edited logging to be more consistent and work with custom LFA
-Fixed a bug where the module could chose a blocked robot to move if the robot(s) before it was stuck

Update: 17 Mar, 2024 @ 1:08pm

HEAR YE, HEAR YE! Robot Programming's code has been completely rewritten! I'm going to make the judgement call that this is a major update for a few reasons:
While this module should behave the same, there have been overhauls to visuals, colorblind support has been added, and this is just a big deal to me (so please dont take away my jive).
Twitch Plays people, take note: I haven't ported over the autosolver to the rewritten code, but it'll be in there in the coming days.
While I have playtested as much as I could, I am still not perfect. Any bug reports (to "redpenguiin" on Discord) would be appreciated!

Update: 20 Nov, 2023 @ 8:46pm

In the build I have, a bug that is occuring where bots are getting skipped when they aren't supposed to is nonexistent, even with the same setup. I'm assuming the bug is fixed in this build and pushing it.
I tried to add some logging about the robots' shapes and colors (ktane reference), but this code is so abysmal that I can't even cleanly figure out what shape is which. Code rewrite probably on the horizon, especially if any more bugs crop up.

Update: 12 Sep, 2021 @ 4:44pm

Autosolver (thank you timwi)

Update: 18 Aug, 2021 @ 11:39am

3d mode

Update: 28 Oct, 2020 @ 5:53pm

bug fix, same as last time except maze 6