Arma 3
Co10-Clear Marina FV
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Update: 10 Aug, 2014 @ 10:48am

Latest UPSMON

Update: 2 Aug, 2014 @ 2:55am

Final version. Swapped FAR revive for the more adjustable Psycho Revive With a balance between realism & gameplay. Settings are; 1. Units will die if they take a head shot or heavy explosion nearby. 2. There is a 50% chance you are too injured to be revived 3. Anyone can revive but must have a first aid or Medkit. 3. Bleed out time is randomised depending type of damage taken up to 8min. 4. injured player activated GPS map marker (3D in game icon marker off) 5. blood on & effect on senses on

Update: 31 Jul, 2014 @ 3:40pm

Mission should now end if all players are injured.

Update: 31 Jul, 2014 @ 7:40am

Revive now included Medikit needed. bleedout time 5min

Update: 31 Jul, 2014 @ 7:28am

Now includes FAR revive all units can stabilise, but a medikit is required to revive. bleedout time is 5min

Update: 24 Mar, 2014 @ 10:06am

Global Sniper ammo for COOP play

Update: 24 Mar, 2014 @ 8:00am

Patch update name change Fix

Update: 10 Feb, 2014 @ 10:29am

Chestrig added to Virtual Ammo

Update: 22 Jan, 2014 @ 10:55am

VAS Fix Virtual ammo box

Update: 22 Jan, 2014 @ 3:39am

patch fix