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With a balance between realism & gameplay. Settings are;
1. Units will die if they take a head shot or heavy explosion nearby.
2. There is a 50% chance you are too injured to be revived
3. Anyone can revive but must have a first aid or Medkit.
3. Bleed out time is randomised depending type of damage taken up to 8min.
4. injured player activated GPS map marker (3D in game icon marker off)
5. blood on & effect on senses on
KEYS Are;
H Again for next player
Shift H Shrink/Expand
LAlt H Switch off
The current 4 missions have additional mission specific extra equipment in vehicles & crates (for me the Virtual Ammo Boxes are too unrealistic so not used)
In clear the Marina there is an unassembled Mortar in one of the vehicles, which after the last update can't be assembled (bug) Bis is in the process of rectifying the screw up.