Torchlight II

Torchlight II

Red Mage (A Final Fantasy inspired class!) (v.47)
Showing 11-20 of 35 entries
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Update: 17 Jan, 2014 @ 2:18pm

Published v.35

Hi!
In this update a new quickening is available.
The quickening is Summon.
When you use the skill you will call an "Esper".
The skill will randomly call one of the Following Espers:

Shiva, the Ice Esper
Skills:
- Blizzard, Blizzaga, Ice Kick, Reflectga and Cura.

Ifrit, the Fire Esper
Skills:
- Jump, Fira, Firaja, Magma Dash, Protectga and Ardour.

Ramuh, The Thunder Esper
Skills:
- Telekinesis, Shock, Aero, Thundaga and Hastega.

Cúchulainn, The Poison Esper
Skills:
- Bio, Toxify, Slowga, Silencega, Immobilizeja and Shellga.

Zalera, The Death Esper
Skills:
- Death, Gravity, Curaga, Esuna, Bravery, Scathe and Condemnation.

Espers uses most skills from Red Mage. To know about the effects of the skills, just check the skill trees of the Red Mage.
A few skills are new and i'll explain how they work.

- Ice Kick acts much like Jump, but Shiva will smack foes with a kick instead of a punch. :P
- Magma Dash, Ifrit will rush his body over foes and knockback them.
- Immobilizeja stops the enemies. It's the old skill of the Red Mage that i no longer used on him.
- Death will instantly kill one foe, but won't work on Bosses.
- Condemnation deals large magical damage.


This is the last quickening of the Red Mage and means that Red Mage is almost complete. The things left to do is only cosmetics that don't affect the gameplay.
About the Espers, i've tryed to use the proper sprites from Final Fantasy series, but it's very far from my "knowledge" with the Guts editor, to use them here. So, i used the Sprites and Models, From some monsters and worked a little on them.
I hope all of you enjoy the new Summon Quickening.
Any BUG, please report to me.
Thank you to all of you.

Kaoz~

:)

Update: 6 Dec, 2013 @ 5:27pm

Published v.34

Small updates on some skill textures

Update: 5 Dec, 2013 @ 10:25am

Published v.33

Hello!
Now some little changes and adds. :)

Tier 2 Blizzaga skill now have a chance of summoning sharpen ice rocks from the ground to deal additional damage. In Tier 3 the chance is increased. The ice rocks deal ice damage (duh~), can leave the enemies bleeding and a little more susceptible to ice attacks.

Gravity skill instead of damage amplification will now cause a penalty on enemies flee rate.

Hope all of you enjoy it.
:)

Update: 15 Nov, 2013 @ 12:42pm

Published v.32

-More Berserk related stuff. Some skills are Bypassing the Silence Status.
After this update only Heavy Swing, Jump and Thrust Kick can bypass general Silence Status.

=]²

Update: 15 Nov, 2013 @ 12:35pm

Published v.31

-Some minor changes about Berserk
=]

Update: 15 Nov, 2013 @ 12:11pm

Published v.30

Some minor changes

-Slow cooldown changed to 3 seconds
-Bio cooldown adjusted
-Ultima mana cost decreased
-Changed level requeriments for some Quickenings
-Added a new Quickening skill: Berserk. Berserk greatly increases the party's physical damage for a short time, but silences everybody.

=]

Update: 25 Oct, 2013 @ 9:12am

Published v.29

-Updated level requeriments and level progression of Protect, Shell, Haste and all passive skills.

-Fixed damage collision area of Fire and a BUG with its level requeriment.

-New skills descriptions. Credits to Lunaris for the excellent contribution. Thank you.

Update: 22 Oct, 2013 @ 5:12pm

Published v.28

Some significant changes in this uptade:

- I've merged Immobilize skill into Gravity. Them realocated Gravity To Green/Time Magick skill tree.

- Added a new Black Magick. It's Ardour.
Ardour is a fire elemental skill avaliable at level 49.

Probably i won't update the Class for a week or two.
If still any BUG happens please post it.

Hope you enjoy it.

:)

Update: 21 Oct, 2013 @ 5:36pm

Published v.27

-Probably Fire is finally fixed. If the Collision BUG still happens, please tell me.

:)

Update: 21 Oct, 2013 @ 11:28am

Published v.26

-Updated Fire and Scathe.