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I dont know how much synergies changed since 2015 but i will give it a try when i am done with vanilla. If it doesnt work will seek for an old version. So when we are chatting anyway: When i start synergies, should i start with a leveld char?
I tried it out some years ago but the mobs killed every time. I was with classy classes, so maybe they are just not balanced for synergies.
Thanks for playing my mod. Hope you enjoying it :)
The Mod was compatible with Synergies in 2015, where i last updated it.
Due to various issues with the Steam Workshop, i'm unable to update, saddly.
You can check the last changelog in the Update tab
You can use swords that give elemental (for ex. +100 Ice damage) and enhance focus. Or insert elemental shards on free slots
A few months ago i've updated some skills with poor effects like Silence, and improved others.
But i,m having trouble to upload the update to steam. Cant find an answer in the community.
Maybe i'll try it again soon. Sorry (for the bad english)
@Le Satanos el Bananos Thank you!
@Foundationer Red Mage is well balanced. Like the red mage in FF series he can be a decent melee fighter or long range spellcaster. Plus, supportive skills to aid your mage...
Well, my character isn't really high level yet. But, I DO have something weird that I noticed when using Thunder. It says "X% chance to blind for 3 seconds," which I assume means 100% blind. This would be a very useful effect, and I can see why it would scale well into lategame if the blind chance becomes reasonably high. But, when I was testing on the dummy, it would sometimes only apply the blind for less than 1 second? Maybe there's something at play that I'm not understanding, but it seemed like it might be a bug.
I really like the idea that the elemental spells set each other up with damage bonuses in a cyclical fashion, but as I said, I was hesitant to invest because I was unsure of the benefit of the flat-damage skills. And that's not even considering my questionable ability to make use of more than 4 or 5 active skills without forgetting to use half of them.
Anyway, overall very good and high-quality class, and I look forward to any improvements you make!
in any case, I sadly have actually not played my red mage past level 30, as I am a bit schizophrenic with my characters, and I often grow impatient sorting through my loot, and end up trying a new class instead of sticking through with the same ones >-> but I am really looking forward to using Bio, Aero, and the sixth spell in the third skill tab (I can't remember the name) that deals magical damage! Looks very cool.
As a final note, there were a few early-game spells that seemed a bit underpowered or pointless to me--the one that comes to mind is the slow spell, which seemed like an unnecessary expenditure of points compared to the impressive array of passives or the powerful Rapid Swing.
Greetings!
The damage listed in the skill description should be the same with every lightning bold. Its not designed to be divided.
In comparation with other spells, Thunder in initial level/tiers is a little weak cause the damage area of each bolt is small and the area that the Thunder spell itself is big.. The skill is there to improve your skill rotation. After you get "Thundaga" the skill is much more efficient.
But, thanks for your feedback. As you see, i need to do some updates. There's no update since 2015.
To you know, i dont like the way that Thunder works, so i ve changed the skill drastically in my "closed beta testing" to work as a barrage of thunderbolts casted forward from the char expanding in a wide arc and knockbacking and lifting the monsters. But have no time to finish and publish. Sorry.
Yes. Shock does not charge the Mist Bar
Or is it rather much more "directed", where there's an optimal, intended way to play it?
Works fine. To avoid conflict, load Red Mage above all other mods.
I do have a single "complaint," though, and that's that they don't seem to have any unique gear. However, with the nice spells that come with the mod, I kinda treat them as the red mage's version of uniques and am okay with that. Anyway, just wanted to sing this mod's praises!
I asked kindly for your attention and to inform you that your brilliant mod have been included in a class mod compilation entitled Variant .
If you have objection or any opinion on the matter, we will take it with great respect and we will abide to your wishes.
Thank you and best regards!