Torchlight II

Torchlight II

Red Mage (A Final Fantasy inspired class!) (v.47)
189 Comments
LordderNarren 15 Feb, 2024 @ 9:48am 
Does focus increase magic damage from red mage too? So not the frost, electro or fire damge but from things like scathe.
LordderNarren 13 Feb, 2024 @ 10:04am 
I am enjoying it a lot indeed. This is the build is what i always wantet to play, but no arpg ever had:D
I dont know how much synergies changed since 2015 but i will give it a try when i am done with vanilla. If it doesnt work will seek for an old version. So when we are chatting anyway: When i start synergies, should i start with a leveld char?
I tried it out some years ago but the mobs killed every time. I was with classy classes, so maybe they are just not balanced for synergies.
[ KAOZ ]  [author] 11 Feb, 2024 @ 11:44am 
Hi LordderNarren
Thanks for playing my mod. Hope you enjoying it :)
The Mod was compatible with Synergies in 2015, where i last updated it.
Due to various issues with the Steam Workshop, i'm unable to update, saddly.

You can check the last changelog in the Update tab
LordderNarren 30 Jan, 2024 @ 3:59pm 
Is there a place where i can find the changelogs or updates listed because the workshop description is obviosly outdated. You fixed the animations and addet gear(are ther legendarys too?). Also is the mod compatible for synergies?
LordderNarren 30 Jan, 2024 @ 3:54pm 
Such a nice battlemageclass. I never played ff but this class is exactly what i want to play. thank you!
Leon 27 Oct, 2019 @ 2:31pm 
Your English is good, my dude. I hope you can find a fix- bugs always get on my nerves too.
[ KAOZ ]  [author] 26 Oct, 2019 @ 8:45am 
Hey Grumple Stiltskin
You can use swords that give elemental (for ex. +100 Ice damage) and enhance focus. Or insert elemental shards on free slots
[ KAOZ ]  [author] 26 Oct, 2019 @ 8:38am 
Hi Orwell
A few months ago i've updated some skills with poor effects like Silence, and improved others.
But i,m having trouble to upload the update to steam. Cant find an answer in the community.
Maybe i'll try it again soon. Sorry (for the bad english)
Leon 6 Oct, 2019 @ 3:00pm 
Will this mod be finished any time soon?
Grumple Stiltskin 17 Mar, 2019 @ 7:32pm 
So this is certainly a fun class. But would it possible for you to post a build that allows the red mage to do ample spell damage while still using a sword and shield? I confess that I don't understand Torchlight's mechanics enough to properly pull it off myself. I'm liable to split strength and focus equally and hope for the best.
[ KAOZ ]  [author] 20 Nov, 2018 @ 6:26am 
To avoid bugs, load Red Mage MOD above all ohter mods. :)
[ KAOZ ]  [author] 20 Nov, 2018 @ 6:25am 
@bdelauso Yes. Red Mage has supportive skills for Multiplayer game.

@Le Satanos el Bananos Thank you!

@Foundationer Red Mage is well balanced. Like the red mage in FF series he can be a decent melee fighter or long range spellcaster. Plus, supportive skills to aid your mage...
Foundationer 7 Oct, 2018 @ 4:53pm 
How is the power level compared to vanilla spellcasters?
Raiden - In Flames 🎵 1 Oct, 2018 @ 3:42pm 
dude this is cool as fuck, great job!
bdelauso 28 Sep, 2018 @ 6:39am 
Does this Class work in Multiplayer Games ?
Kenpachi 30 Jul, 2018 @ 10:12am 
Stats for this would be 30% str 20% dex 50% focus 0 vit?
HagridTX 26 May, 2018 @ 10:39pm 
Ok, so after your comment that the Thunder spell scales better in late game, I decided to make a more magic-oriented Red Mage to try it out. First off I'd like to commend the flexibility of this class: it has a toolbox that can accomodate many different playstyles, and even though I AM using an overleveled weapon that I allocated my stats to be able to use, I like the many options available to the Red Mage.

Well, my character isn't really high level yet. But, I DO have something weird that I noticed when using Thunder. It says "X% chance to blind for 3 seconds," which I assume means 100% blind. This would be a very useful effect, and I can see why it would scale well into lategame if the blind chance becomes reasonably high. But, when I was testing on the dummy, it would sometimes only apply the blind for less than 1 second? Maybe there's something at play that I'm not understanding, but it seemed like it might be a bug.
HagridTX 24 May, 2018 @ 9:35pm 
Sorry for so many comments--I was trying to circumvent the 1000-character limit >->
HagridTX 24 May, 2018 @ 9:35pm 
I like the fact that the skills you gave the Red Mage give me a tough choice between weapon and physical-based damage and focus-based magic damage, but one thing that bothered me was that the Fire and Poison elemental spells used WeaponDPS, but Ice and Thunder used flt damage. It made me feel that I would be wasting points using the Thunder/Ice spells with a mixed or physical-oriented character, since I gain nothing from my investment in weaponDPS-related passives.

I really like the idea that the elemental spells set each other up with damage bonuses in a cyclical fashion, but as I said, I was hesitant to invest because I was unsure of the benefit of the flat-damage skills. And that's not even considering my questionable ability to make use of more than 4 or 5 active skills without forgetting to use half of them.

Anyway, overall very good and high-quality class, and I look forward to any improvements you make!
HagridTX 24 May, 2018 @ 9:35pm 
As for feedback--I'm glad to hear back from the author, especially given the long time since the last update! I've been so pleased with the friendly and helpful TL2 modding community, and I just keep meeting more nice modders!

in any case, I sadly have actually not played my red mage past level 30, as I am a bit schizophrenic with my characters, and I often grow impatient sorting through my loot, and end up trying a new class instead of sticking through with the same ones >-> but I am really looking forward to using Bio, Aero, and the sixth spell in the third skill tab (I can't remember the name) that deals magical damage! Looks very cool.

As a final note, there were a few early-game spells that seemed a bit underpowered or pointless to me--the one that comes to mind is the slow spell, which seemed like an unnecessary expenditure of points compared to the impressive array of passives or the powerful Rapid Swing.
HagridTX 24 May, 2018 @ 9:34pm 
I much prefer the "projectile" format compared to ground-target AoE, but that's just my playstyle. An example would be the Warlock classe's starting skill, which fires a barrage of electric bolts in a tight V pattern; the skill is very powerful, and I love the feeling of chanelling pure power out of my character's hands, as opposed to calling down thunder, which feels less like I did it myself. I guess that's kind of weird, but what you described from your closed beta definitely appeals to me as a player!



[ KAOZ ]  [author] 24 May, 2018 @ 5:20pm 
@Flame Noir
Greetings!

The damage listed in the skill description should be the same with every lightning bold. Its not designed to be divided.

In comparation with other spells, Thunder in initial level/tiers is a little weak cause the damage area of each bolt is small and the area that the Thunder spell itself is big.. The skill is there to improve your skill rotation. After you get "Thundaga" the skill is much more efficient.

But, thanks for your feedback. As you see, i need to do some updates. There's no update since 2015.

To you know, i dont like the way that Thunder works, so i ve changed the skill drastically in my "closed beta testing" to work as a barrage of thunderbolts casted forward from the char expanding in a wide arc and knockbacking and lifting the monsters. But have no time to finish and publish. Sorry.
Dandelion 20 May, 2018 @ 4:00am 
Seems very FFT inspired, I love it.
HagridTX 14 May, 2018 @ 9:35pm 
Hi @~Schiavelli~, I have started playing your Red Mage class recently and I wanted to ask about the damage scaling on the Thunder spell. The listed flat damage seems like it should be good, but when I used the spell, barely any damage was dealt at all. Is the listed flat damage divided amongst the lightning bolts so that each on individually does very little damage? I kind of assume each bolt would deall the listed damage... if it is divided amongst 10 or more bolts, the individual damage would be so small that (a) % damage bonuses won't have much effect, and more critically (b) it will be easy for enemies to soak the entire damage via lightning armor, since it is divided into small chunks that might barely surpass (or not surpass at all) whatever the enemy's armor value is.
fatenabu1 11 May, 2018 @ 10:36pm 
So I am new, I noticed increasing Focus on this class doesn't increase magic damage.. maybe I am just not high enough level to increase it o make a difference but when I raised it from 10 to 15 nothing changed...
[ KAOZ ]  [author] 10 Feb, 2018 @ 12:20pm 
Yes. Heal and Buffs.
Star-X 2 Feb, 2018 @ 2:27pm 
Can Red Mage heal other characters i.e. in Multiplayer? Been dying to have an active healer class for multiplayer purposes...
Zell 20 Jan, 2018 @ 12:04pm 
Did you even look at it? It's not a game mod, it's a file thing so it'll be compatible with Rapid Respec.
[ KAOZ ]  [author] 20 Jan, 2018 @ 9:30am 
It should work if you load Red mage above other MODs.

Zell 14 Jan, 2018 @ 12:52pm 
Would it be possible to make this compatible with http://clockworkcore.org/mods.html that?
[ KAOZ ]  [author] 9 Jan, 2018 @ 2:22pm 
@TheLomis

Yes. Shock does not charge the Mist Bar
TheLornis 6 Jan, 2018 @ 8:51pm 
The spell that throw wind blades of your weapons does not charge my mist bar. Is that intended?
Huge Dan 3 Jan, 2018 @ 7:45am 
Not sure on what stats I should use for this class can anyone help
Unpaid Intern 1 Jan, 2018 @ 2:32pm 
Cura first tier, unlocks all tiers of the cura spell. Op bruh.
AniGa 4 Dec, 2017 @ 10:59pm 
I am not very experienced in this game and never tried this class mod either... how "open" is this class? Like, could I go as far as dual-wielding swords with this and make a super-offensive melee magic user with the Red Mage? Or go the opposite way, and go sword and board? Or even use two-handed weapons?
Or is it rather much more "directed", where there's an optimal, intended way to play it?
[ KAOZ ]  [author] 7 Nov, 2017 @ 4:14pm 
yes †Genesis†. with modifications in status improvement and more
Banri 1 Nov, 2017 @ 11:52am 
was this built off the embermage? just curious.
[ KAOZ ]  [author] 27 Oct, 2017 @ 1:12pm 
†Genesis†

Works fine. To avoid conflict, load Red Mage above all other mods.
Banri 24 Oct, 2017 @ 9:50pm 
Works with SynergiesMod & Multiplayer?
watashiwaelvan 20 Oct, 2017 @ 5:15am 
@~Schiavelli~ Hello, please add me to your list, I need to talk with you.
[ KAOZ ]  [author] 8 Aug, 2017 @ 4:32pm 
Thanks for all feedbacks.
dlbgaw 15 Jul, 2017 @ 8:48am 
The red mage/wizard was my favorite character in FF1 by far, so I love being able to play with this one. I actually have two of them; one focused on being a physical fighting machine, and one focused exclusively on the magical side. While they're both quite effective, I find myself drawn more to teleporting around enemies and blowing them up with spells, especially gravity bomb.

I do have a single "complaint," though, and that's that they don't seem to have any unique gear. However, with the nice spells that come with the mod, I kinda treat them as the red mage's version of uniques and am okay with that. Anyway, just wanted to sing this mod's praises!
doudley 25 Apr, 2017 @ 6:43pm 
On behalf of my fellow modder, Viz [torchmodders.com]

I asked kindly for your attention and to inform you that your brilliant mod have been included in a class mod compilation entitled Variant .

If you have objection or any opinion on the matter, we will take it with great respect and we will abide to your wishes.

Thank you and best regards!
Vanessa 20 Dec, 2016 @ 8:24am 
I crash when I put points into stats. Whats up with that? I use this in confunction with unearthed arcana.
Jaso444 5 Jul, 2016 @ 7:59pm 
I like the mod but it's crashing on synergies with I try to play online, when someone loads my room
hendoharuku 16 May, 2016 @ 6:53pm 
this looks lik it would go great with the final fantasy weapons mod
--Ramsay-- 13 Apr, 2016 @ 4:58pm 
I love this Mod! You did a great job with this. Please continue support for it; easily my favorite class mod so far. P.S. - LOVE the skills. haha Truly Final Fantasy like.
[ KAOZ ]  [author] 13 Mar, 2016 @ 6:27pm 
Hi! Red Mage has Quest Rewards. To avoid trouble or bugs, load Red Mage above all other Mods. If it still happens, probably is a conflict with other mod you are using. (sorry for bad english)
Firetacker 13 Mar, 2016 @ 8:10am 
Hi I've recently installed the mod and started playing the red mage. I enjoy it but i've noticed that there are no quest rewards to choose from, will this be added soon?
[ KAOZ ]  [author] 12 Mar, 2016 @ 1:04pm 
Nice Rob! Have fun! I'm planning some new things(Quickenings, Spell Scrolls and Esper battles in the Storyline and changes. But i have short time now. :)