Garry's Mod

Garry's Mod

Meko-M249 SWep
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Update: 20 Nov, 2023 @ 8:45am

  • The weapon's name in the NPC weapon override list has been adjusted.

Update: 30 Oct, 2023 @ 2:00pm

Major update for most of my Meko weapons, I guess.

The MekoM249 has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 70
  • LMB : Cost 1
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Update: 21 Oct, 2023 @ 4:09pm

  • Updated Lua code for player colors, since the previous way uses a deprecated function.

Update: 27 Oct, 2019 @ 10:32am

Major update!

  • Added killicon.
  • Added deploy sound for Player and NPC.
  • Improved the NPCs "capabilities".
  • Optimized to death lua. (useless)

Update: 18 Oct, 2019 @ 3:42pm

  • Fixed the worldmodel hitboxes. It now more realistic than floating lil bit above the ground.

Update: 18 Oct, 2019 @ 11:55am

  • Buffed slightly the bullet spread.
(I dunno why I wrote this like a list...)

Update: 10 Oct, 2019 @ 10:56am

Renamed the weapon scripted name, from weapon_mekom249 to meko_m249.

Update: 8 Sep, 2019 @ 4:53am

Fixed the worldmodel position.

Update: 2 Sep, 2019 @ 12:44pm

The weapon claws use the physic gun color!

Update: 2 Sep, 2019 @ 8:52am

You no longer need to mount ep2 for the RMB to work. My dumbass just realized that :v