Arma 3
Combat Royale on Stratis
Showing 11-20 of 25 entries
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Update: 10 May, 2014 @ 6:13am

v1.5.23 Added top 5 player scoreboard, local to server session and map, reset ever map respawn. AI players included in score tally.

Update: 5 May, 2014 @ 6:50am

v1.5.21 Implemented Dedicated Server changes and code restructures from Altis version (optimised code). JIP should be vastly improved.

Update: 25 Apr, 2014 @ 1:46pm

New HUD to display crate status warnings and zone information, removed addAction from player. Fixed invalid GPS item reference.

Update: 6 Apr, 2014 @ 6:41am

End game added, unit change to pilot to aid with uniform changes, variable car quanity selection for host parameter, bug fixes.

Update: 6 Apr, 2014 @ 1:00am

Fixed some multiplayer sync issues, debug messages left in for now.

Update: 31 Mar, 2014 @ 2:54am

Update: 28 Feb, 2014 @ 4:05pm

Added more weapons since Beta, spawn weapons groups defined via Host options.

Update: 23 Dec, 2013 @ 11:48am

Fixed bug with crates not working, due to them getting destroyed. Added host option to allow vehicles to be destructable or not, default is indestructable.

Update: 9 Nov, 2013 @ 11:38am

v1.4.5 Added some basic AI routines, they start with rifle + 2 clips, they dont use crates yet and track nearest AI/Human player - still alittle done, work in progress. Zone labels added for clarity, crates spawn with a circle area instead of static marker

Update: 25 Oct, 2013 @ 9:10am

v1.4 - Increased vehicle count from 8 to 12, 4x offroads. Adjusted spawn zones to map size and added random vehcile placement parameter for host.