Arma 3
Combat Royale on Stratis
130 Comments
Dabbo  [author] 20 Aug, 2017 @ 12:34pm 
@SWAG start/host a new multiplayer game (local/LAN), select the CombatRoyal mission, choose a slot as usual, Configure any parameters (use button) when in lobby of multiplayer, start game. AI players are on by default, so you dont need to make any changes. Hoep this helps!
SWAG 20 Aug, 2017 @ 2:14am 
How can i play against the ai?
Evo 30 Jun, 2016 @ 11:12am 
ok, i get it now. Thanks anyway!
Dabbo  [author] 30 Jun, 2016 @ 10:55am 
@Lip I lost access to that server a while ago, sorry about that - I'll remove it from the description until I can get a new one up and running. You can run the map locally (host it yourself with friends) if thats an option?
Evo 30 Jun, 2016 @ 10:49am 
does not show any server, why?
Dabbo  [author] 16 Dec, 2015 @ 11:23am 
@Ka0s that's awesome! I'll jump on and give it a go :D
Ka0s 16 Dec, 2015 @ 10:16am 
If you fancy some online fun then join our server @ 83.142.229.21:2302

Interested in having a bigger altis server up then add me to steam and we will sort it out :)

Ka0s
Dabbo  [author] 25 Sep, 2015 @ 7:23am 
- Also improved AI spawn code, used technique from CrazyTownMP so that the mission doesn't hit group limits.
Dabbo  [author] 25 Sep, 2015 @ 7:22am 
v1.8.35 Released.

- Improved AI behaviour; AI will head to blue zone when no targets within range (800m)
- Updated/Fixed valid target types (players were not targeted correctly)
- AI will no longer hunt and shoot empty vehicles :/
- AI parachutes that drift over water will be immediately killed (they will respawn again).
Dabbo  [author] 22 Sep, 2015 @ 11:53am 
@F1CTICIOU5 yeah, that needs looking at - I'll get on to it and get a update out soon :)
F1CT1C10U5 22 Sep, 2015 @ 1:03am 
Ok.
I was playing with a friend of mine, you were both in the safe zone, and the AIs were all over the map... most of them not moving at all..
Dabbo  [author] 13 Sep, 2015 @ 9:44am 
@F1CT1C1OU5 they only hunt players other AI, I guess I can add a condition that if they have not possible targets (out of range) they'll head to the nearest safe zone. I don't think I can do the path finding, so they'll likely walk through red zones to get there :/
F1CT1C10U5 12 Sep, 2015 @ 5:04pm 
Hey... Any reason for the AI doesn't move to the safe zone?
Zanklev™ 18 Dec, 2014 @ 10:30pm 
Oh awesome, I didn't know that thanks.
Dabbo  [author] 18 Dec, 2014 @ 10:29pm 
@Zank I think, by default, the mode starts with about 20 AI units.
Dabbo  [author] 18 Dec, 2014 @ 10:28pm 
@Zank it's already an option (host parameters in lobby), you can disable all the AI units entirely, or increase their number. If you have any issues finding that option, let me know on here and I'll provide details info on how to do it - cheers! :)
Zanklev™ 18 Dec, 2014 @ 3:09pm 
Are there A.I units so we can play this alone or is that too difficult to setup?
Dabbo  [author] 26 Nov, 2014 @ 10:54am 
That's awesome :) Do you want me to set them up (probably out of date)?
Munkie 26 Nov, 2014 @ 6:53am 
Now i can format the SSD of all the arma 2 rubbish! :)
Munkie 26 Nov, 2014 @ 6:52am 
Hi Dabbo, GR will happliy host again!
Dabbo  [author] 8 Nov, 2014 @ 6:43am 
v1.7.34 released.

- Removed player fatigue
- Disabled "mission save" when aborting mission.
Dabbo  [author] 8 Nov, 2014 @ 6:42am 
@vani.tyler - I'm sorry, I only just saw your message. You can host a new multiplayer game (as host) and select the mission file, you can play it by yourself against AI if you wish or invite a few friends. Alternatively, you can host the .pbi file on a dedicated server and run it from there. I usually run Combat Royale on my own server but it's being used for other A3 mission development at the moment. Hope this helps, if not, then let me know how I can help further.
K3PV SNOW BBY 28 Aug, 2014 @ 5:38pm 
sorry for this novice question but how do i play this once ive subscribed im dying to play this
Dabbo  [author] 6 Aug, 2014 @ 2:32pm 
v1.7.33 released.

- Ghillie suit and other items working
- Some refactoring of sides, etc.
- Items checked to see if they work with player

(Thanks to Wiz for his advice).
Dabbo  [author] 4 Jun, 2014 @ 3:51pm 
v1.6.31 released.

- Weapons reviewed and updated, adding missing classes.
- Re-wrote the briefing with a "how to play" section, with images, for new players.
- Map loading screen image added.
- Spawn time reduced from 60secs to 25secs.
Dabbo  [author] 27 May, 2014 @ 10:26pm 
@roflxdluke3 I could and it would be a little tricky to set up (for me personally). However, this would push my game mode closer to PlayerUnknowns Battle Royale and I don't want to be considered too similar to that. I could increase the crate drops, so there are more options to travel to. You also have an option to kill AI other players for their weapons/ammo. They'll always be a special crate hidden in the blue zone (it reveals it's location via smoke every 2 mins) that'll have the best gear but is most likely to be camped out (if players use this tactic).
Low Boarder 27 May, 2014 @ 7:16pm 
Can you make that things like guns and stuff spawn in buildings :D ?
Dabbo  [author] 25 May, 2014 @ 2:59pm 
v1.6.30 released.

- Fixed issue with MarkedForDeath tracking not working when object data was lost.

Outstanding issues being worked on:

- Review weapon selection, add any missing weapon types from offcial Arma patches, etc
- Client overlay UI issue (occasional) with some players not seeing anything (cant find cause yet)
- Briefing notes to be re-written to aid new players on how to play the game mode.
Dabbo  [author] 25 May, 2014 @ 2:56pm 
@superogira You're welcome :D
superogira 25 May, 2014 @ 10:05am 
Oh Thank you~~ >__<
Dabbo  [author] 25 May, 2014 @ 9:02am 
v1.6.27 released.

- AI maximum unit count increased from 20 to 50. Default should be 20 units, HOST paramters include 3 additional options for AI (30 units, 40 units or 50 units).
superogira 24 May, 2014 @ 6:16am 
ok. 50 units that enough. lol
Thank you very much. >_<
Dabbo  [author] 24 May, 2014 @ 3:11am 
@superogira really? I'll leave the default setting at 20 units but I'll add up to 50 units which the host can set. Hopefully that'll be enough?
superogira 24 May, 2014 @ 2:17am 
Please Add more AI >__<
Dabbo  [author] 22 May, 2014 @ 10:33am 
v1.6.26 released.

- Increased player slots from 40 to 80.
- UI warning popup added when game due to end.
- Zone decay adjusted
- AI will have random weapons as per human players
- AI player tracking bug fixed
- Marked for Death tracking enabled
Dabbo  [author] 17 May, 2014 @ 3:20pm 
v1.5.25 released/

- Fixed end mission bug that affected server map rotation and bugged out aged sessions.
- Increased player slots from 16 to 40 to support larger community based sessions.
- Changed crate location marker from a blue circle to a red bordered circle for increased visibility.
Dabbo  [author] 10 May, 2014 @ 6:14am 
v1.5.23 released.

- Top 5 player scoreboard UI added
- AI Players included in scoreboard
- Scoreboard only lasts during the map session, reset on map change/restart.

(Need to migrate these changes over to Altis version)
Dabbo  [author] 5 May, 2014 @ 6:57am 
v1.5.21 released.

- Combat Royale on Altis version improvements ported over...
> JIP stability
> ServerClient, DedicatedServer and Client code seperated to reduce sync issues.
> General code optimisations
- Removed marker for special weapons crate, location randomized within blue safe zone.
- Special weapons crate deploys a smoke grenade at location every 2 minutes to help players locate it. (60sec of smoke + 60sec of no smoke).
Dabbo  [author] 30 Apr, 2014 @ 8:50am 
v1.4.20 released. (edited - typos)

- HUD components added, displaying:
> Crate spawn information.
> Zone location and status.
- Removed addActrion to check zone status.
- Added crate explosion just before respawn occurs.
- Crates now parachute into map on deployment.
- GPS Item added (fixed) with 35% chance to appear in crate.
- Defaults tweaked for dedicated server play (no host)
Keeganlogan 11 Apr, 2014 @ 3:25pm 
ok man
Dabbo  [author] 11 Apr, 2014 @ 2:40pm 
@tom34 :)

@Keeganlogan yeah, it's a bug with Arma. I will need to revisit what clothing is compatible and remove the invalid ones. It would have been nice to have the Ghillie Suit as an option, but all 3 varieties (INDFOR, BLUFOR and OPFOR) do not work on civilian units. I changed the player unit to a NATO Pilot to help, but I think it needs more testing. I'll get onto this soon and throw up another update when done - thanks :)
Keeganlogan 11 Apr, 2014 @ 2:00pm 
hey i cant wear the grass suit or what you want to call it.


tom34 -LINUX- 11 Apr, 2014 @ 4:42am 
This mission can be called "Battle Royale" without addons. :)
☢ Mr. Stinky ☢ 10 Apr, 2014 @ 12:39am 
Well, when you go to google and type in Arma 3 battle royale, this site/mod comes up as the third hit. People dont usually spend allot of time reading and i evaluated it as the right mod, i subscribed and then it didnt work
Dabbo  [author] 9 Apr, 2014 @ 1:27pm 
@ZombieDiaz This is Combat Royale (see page title), this is not the Battle Royale mod from (http://dayzbattleroyale.com) . If you visit thier website, it'll have all the information you need to intsall their mod and join their servers.

Just out of interest, is there any information that you have read that has misled you to believe this workshop file is Battle Royale? I need to correct it if you came here thinking it was Battle Royale, even though the page should read "Combat Royale" - I would appreciate any feedback.

Many thanks :D
☢ Mr. Stinky ☢ 9 Apr, 2014 @ 7:53am 
How should i fix this? Where can i disable the client side mods? It is not explained well enough

☢ Mr. Stinky ☢ 9 Apr, 2014 @ 7:50am 
i subscribed to the battle royale, however when i join a server it kicks me out
Dabbo  [author] 6 Apr, 2014 @ 11:39pm 
v1.4.19 released. (edited)

- My debug messages removed.
- Crates will no longer try to spawn items outside of array bounds
- End game added (less than 4 zones triggers end)
- Variable vehicle quantity option in host parameters, default set to 12.
- Player unit changed from Civilian into NATO Pilot, there were issues with changing uniforms and it still may happen as not fully tested.
- Tweaked the spawn logic for vehicles when over water.
- Special Crate (Blue Area) contents have been adjusted:
> Sniper rifle (EBR) with 2 mags
> TRG Assault Rifle with Grenade Launcher, 2 mags, 4 flares, 6 smoke and 4 HE rounds.
> MK200 LMG with 2 mags
> RPG32 with 4 rockets
> NLAW with 4 rockets
> A Ghillie Suit has been added, but may not work with player unit yet. :/

Dedicated Server version updated.
Dabbo  [author] 6 Apr, 2014 @ 1:05am 
v1.4.15 released.

- Debug messages left in, I'll remove them soon.
- Local hosted and dedicated servers should run
- Ammo -> Weapon mapping was wrong, spawning with no ammo fixed.
- Vehicle tracking and spawning fixed
- Parameter defaults adjusted for better initial setup on Dedicated server with Admin

Known Bugs:
- Debug messages left in
- Crate spawns <null> weapons, array issue needs looking at.
Dabbo  [author] 6 Apr, 2014 @ 12:14am 
@gooklay The ammo bug concerns me, but I'll looking into a sync issue with the vehicles so I hope it's related. Gear is placed in the random crates or fixed crate in the blue zone. Local multiplayer is broken since I'm porting this over to a dedicated server. I'll review this and fix it, basically the scripts are not running on locally run servers :/