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Interested in having a bigger altis server up then add me to steam and we will sort it out :)
Ka0s
- Improved AI behaviour; AI will head to blue zone when no targets within range (800m)
- Updated/Fixed valid target types (players were not targeted correctly)
- AI will no longer hunt and shoot empty vehicles :/
- AI parachutes that drift over water will be immediately killed (they will respawn again).
I was playing with a friend of mine, you were both in the safe zone, and the AIs were all over the map... most of them not moving at all..
- Removed player fatigue
- Disabled "mission save" when aborting mission.
- Ghillie suit and other items working
- Some refactoring of sides, etc.
- Items checked to see if they work with player
(Thanks to Wiz for his advice).
- Weapons reviewed and updated, adding missing classes.
- Re-wrote the briefing with a "how to play" section, with images, for new players.
- Map loading screen image added.
- Spawn time reduced from 60secs to 25secs.
- Fixed issue with MarkedForDeath tracking not working when object data was lost.
Outstanding issues being worked on:
- Review weapon selection, add any missing weapon types from offcial Arma patches, etc
- Client overlay UI issue (occasional) with some players not seeing anything (cant find cause yet)
- Briefing notes to be re-written to aid new players on how to play the game mode.
- AI maximum unit count increased from 20 to 50. Default should be 20 units, HOST paramters include 3 additional options for AI (30 units, 40 units or 50 units).
Thank you very much. >_<
- Increased player slots from 40 to 80.
- UI warning popup added when game due to end.
- Zone decay adjusted
- AI will have random weapons as per human players
- AI player tracking bug fixed
- Marked for Death tracking enabled
- Fixed end mission bug that affected server map rotation and bugged out aged sessions.
- Increased player slots from 16 to 40 to support larger community based sessions.
- Changed crate location marker from a blue circle to a red bordered circle for increased visibility.
- Top 5 player scoreboard UI added
- AI Players included in scoreboard
- Scoreboard only lasts during the map session, reset on map change/restart.
(Need to migrate these changes over to Altis version)
- Combat Royale on Altis version improvements ported over...
> JIP stability
> ServerClient, DedicatedServer and Client code seperated to reduce sync issues.
> General code optimisations
- Removed marker for special weapons crate, location randomized within blue safe zone.
- Special weapons crate deploys a smoke grenade at location every 2 minutes to help players locate it. (60sec of smoke + 60sec of no smoke).
- HUD components added, displaying:
> Crate spawn information.
> Zone location and status.
- Removed addActrion to check zone status.
- Added crate explosion just before respawn occurs.
- Crates now parachute into map on deployment.
- GPS Item added (fixed) with 35% chance to appear in crate.
- Defaults tweaked for dedicated server play (no host)
@Keeganlogan yeah, it's a bug with Arma. I will need to revisit what clothing is compatible and remove the invalid ones. It would have been nice to have the Ghillie Suit as an option, but all 3 varieties (INDFOR, BLUFOR and OPFOR) do not work on civilian units. I changed the player unit to a NATO Pilot to help, but I think it needs more testing. I'll get onto this soon and throw up another update when done - thanks :)
Just out of interest, is there any information that you have read that has misled you to believe this workshop file is Battle Royale? I need to correct it if you came here thinking it was Battle Royale, even though the page should read "Combat Royale" - I would appreciate any feedback.
Many thanks :D
- My debug messages removed.
- Crates will no longer try to spawn items outside of array bounds
- End game added (less than 4 zones triggers end)
- Variable vehicle quantity option in host parameters, default set to 12.
- Player unit changed from Civilian into NATO Pilot, there were issues with changing uniforms and it still may happen as not fully tested.
- Tweaked the spawn logic for vehicles when over water.
- Special Crate (Blue Area) contents have been adjusted:
> Sniper rifle (EBR) with 2 mags
> TRG Assault Rifle with Grenade Launcher, 2 mags, 4 flares, 6 smoke and 4 HE rounds.
> MK200 LMG with 2 mags
> RPG32 with 4 rockets
> NLAW with 4 rockets
> A Ghillie Suit has been added, but may not work with player unit yet. :/
Dedicated Server version updated.
- Debug messages left in, I'll remove them soon.
- Local hosted and dedicated servers should run
- Ammo -> Weapon mapping was wrong, spawning with no ammo fixed.
- Vehicle tracking and spawning fixed
- Parameter defaults adjusted for better initial setup on Dedicated server with Admin
Known Bugs:
- Debug messages left in
- Crate spawns <null> weapons, array issue needs looking at.