Garry's Mod

Garry's Mod

Meko-Annihigun SWeP
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Update: 20 Nov, 2023 @ 8:35am

  • The weapon's name in the NPC weapon override list has been adjusted.

Update: 4 Nov, 2023 @ 12:37pm

  • The weapon's energy reload speed has been slightly adjusted and accelerated.
  • The left click attack now costs 2 energy point per burst instead of 5.

Update: 30 Oct, 2023 @ 1:32pm

Major update for most of my Meko weapons, I guess.

The MekoAnnihigun has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 170
  • LMB : Cost 5
  • RMB : Costs 10
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Update: 21 Oct, 2023 @ 4:14pm

  • Updated Lua code for player colors, since the previous way uses a deprecated function.
  • Adjusted the Weapon Selection icon, the icon no longer looks stretched vertically.

Update: 12 Nov, 2019 @ 1:28pm

  • The weapon is now above the Meko Suppressor and below the TAU Cannon ones in the selection hotbar.

Update: 27 Oct, 2019 @ 10:31am

Major update!

  • Added killicon.
  • Added deploy sound for Player and NPC.
  • Improved the NPCs "capabilities".

Update: 10 Oct, 2019 @ 10:56am

Renamed the weapon scripted name, from weapon_mekoannihigun to meko_annihigun.

Update: 5 Oct, 2019 @ 2:56pm

  • Buffed bullet spread from 0.35 to 0.47
  • Changed the bullet tracer.
  • Now RMB when you're not Admin act properly as LMB.
  • Buffed the movement recoil when shooting. (You know, the "back-off" movement)
  • Modified the viewpunch to match the AR2 and M249, but stronger.
Now that the recoil has been buffed, you can try to not take fall damages by shooting on ground (Sometimes...)

Update: 9 Sep, 2019 @ 11:03am

Got rid of ep2 check script. (Please check the previous update note)

Update: 9 Sep, 2019 @ 10:17am

You no longer needs ep2 to have the new secret 11th weapon, the MekoDissolver Gun