RimWorld

RimWorld

[1.0] Vanilla Factions Expanded - Medieval
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Update: 2 Jan, 2020 @ 3:16am

[Auto-generated text]: Update on 1/2/2020 11:16:48 AM.

Update: 11 Oct, 2019 @ 6:54am

v1.0.5.1

- Added support for an upcoming mod

Update: 14 Sep, 2019 @ 4:51am

v1.0.5.0 - Medieval times now uses catapults in sieges if it is active

Update: 13 Sep, 2019 @ 9:10am

v1.0.4.2

Recompiled for VFE Core 1.1.5.0

Update: 10 Sep, 2019 @ 4:12am

v1.0.4.1

- If RimCuisine 2 is active, Advanced Agriculture and Advanced Forestry will be reduced to Medieval tech level

Update: 8 Sep, 2019 @ 4:50pm

[Auto-generated text]: Update on 9/9/2019 12:50:16 AM.

Update: 8 Sep, 2019 @ 4:39pm

v1.0.4

- Nerfed medieval raids somewhat
- Reduced light plate helmet and heavy plate helmet protection values to better fit with Vanilla Armour Expanded
- If using Vanilla Weapons Expanded, tribals will no longer use crossbows or guns. Medieval factions also get a 'musketeer' pawn kind
- Slightly reduced protection and increased mass of kite shield
- Slightly increased protection and reduced steel cost of heater shield
- Footsoldiers will no longer spawn with heavy plate helmets; they'll use light or regular plate helmets instead

Update: 7 Sep, 2019 @ 6:55am

1.0.3

- Shields now also reduce shooting accuracy by 2 levels' worth
- Kite shields now cover the neck in addition
- Kite shields made slightly more expensive to produce
- Heater shields made slightly cheaper to produce

Update: 6 Sep, 2019 @ 4:36pm

[Auto-generated text]: Update on 9/7/2019 12:36:02 AM.

Update: 6 Sep, 2019 @ 4:19pm

[Auto-generated text]: Update on 9/7/2019 12:18:56 AM.