RimWorld

RimWorld

Guards For Me
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Update: 6 Apr, 2021 @ 4:55pm

V3.0.4

-Fix visual bug due to Yayo's combat mod incompatibility was not fixed for patrol and bodygards guards jobs, only for standing guards, now works with all
-Fix issue with terrain affordanceNeeded (unable to place patrol waypoints on some terrains)

Update: 4 Apr, 2021 @ 3:27am

V3.0.3

-Fix critical bug on patrol mode (ranged guards standing and dont attack)
-Fix visual bug (weapons not showed on guards) due to an incompatibility with Yayo's Combat mod

Update: 6 Sep, 2020 @ 8:20am

V3.0.2 rev1

Update Japanese translation.

Update: 6 Sep, 2020 @ 7:48am

V3.0.2

Update: 3 Sep, 2020 @ 2:18am

[Auto-generated text]: Update on 9/3/2020 11:18:24 AM.

Update: 2 Sep, 2020 @ 2:13pm

V3.0.1

-Add new guard job : "Reaction force" which automtically and dynamically search and kill all threats on the map
-'Reaction force' job can be cummuled with both 'Guard' and 'Patrol' jobs
-Massive improvements and critical bugs fix :
-Fix major issue when the "exterminator mode" was enabled, all animals are actively considered as ennemies and it made several issues (attack music loop, prevents leaving temporary zones, ...)
-Fix major issue where hostility response for every guards are often overrided and lost
-No more mental break with guards, now joy and mood levels are both checked and when under a certain threshold the guard job is cancelled
-Add support to principal embrasures mods
-Fix guards now respect affected area zone (excepted for patrols and Reaction force)
-Fix drafted guards forget things you have told them to do
-Fix Bug on patrol mode with very short space between path node when two guard meet in opposite side they get stucks
-Fix issue when bodyguard are affected to unreachable pawn to protect, or become unreachable
-Fix infinite loop when guards try to join guard spot outside their allowed area
-Should Fix "Pawn destination reservation manager failed to clean up properly" harmless errors
-New setting allowing to set the radius of spotted enemies for melee attack guards
-New setting allowing to set the maximum distance a standing guard can move away from his guard spot before being forced to return to it
-Should fix some performance issues (need confirmation)
-Bodyguards can now protect neutral or allied factions pawns (trade caravan, guest, etc...)
-Add multiple guard spot color coded, allowing to create advanced defensive strategies ( snipers assigned to specific guards spots, grunt another, ...)
-Add new setting allowing to automalically unforbid corpse of killed threats
-Add setting allowing to finish off downed enemies (downed enemies are prioritized AFTER active enemies)

Note : This update only concern Rimworld 1.1 and 1.2

This major update was supported by a donation from @Sierra !

Update: 16 Aug, 2020 @ 10:17am

[Auto-generated text]: Update on 8/16/2020 7:16:47 PM.

Update: 16 Aug, 2020 @ 10:13am

V2.1.7
-change logo

Update: 10 Aug, 2020 @ 6:27pm

[Auto-generated text]: Update on 8/11/2020 3:27:40 AM.

Update: 11 Mar, 2020 @ 11:41pm

-Add Spanish translation