RimWorld

RimWorld

Guards For Me
454 Comments
GetUrAssToMars 16 hours ago 
I might be in the minority here but... Is there anyway to remove the guard commands just from mechanoids? I just feel like having them runs counter intuitively to how they are meant to be played. Plus its alot of clutter on their menu that i'd like to make go away.
Nextshot 12 Jul @ 8:41am 
@Doggocide In my experience any mod that adds a task after the game was created (such as 'bodyguard') can implode save files
aRandomKiwi  [author] 9 Jul @ 10:58pm 
:ai_wormhole: Update V3.0.10 :ai_wormhole:

-Add support for Rimworld 1.6
Jasun 5 Jul @ 3:18pm 
Please if possible update this for 1.6 unstable.. This mod is how I play at work
Doggocide 25 Jun @ 1:27pm 
I just reset my mod's list and completely forgot about this mod- I already started a new save. I know this has probably been asked before but I couldn't find a Q&A in the description, so I'll ask it.

Is the mod safe to add to an active save?
Monbland 22 Jun @ 1:37am 
PLEASE UPDATE!
Papito 18 Jun @ 1:06pm 
Will this get updated?
Nextshot 4 Jun @ 7:01pm 
We need mechanoids as 'spot guards' :(
DiegoCalvito 4 Jun @ 2:35pm 
Anyone else get this bug where pawns dont go to the guard spot and just start wandering?
- ̗̀Skizzie ̖́- 14 May @ 6:31pm 
Is there a way for them to not have their weapons showing when not on guard duty?
Flat 25 Apr @ 9:53pm 
Does guarding suppress slaves?
ultimatealphauniverse 21 Apr @ 4:09am 
You should ad guard to the schedule tab so we can have pawns take turns guarding.
maltaknight1776 19 Apr @ 11:58pm 
Fixed the issue by loading the mod last. Now they respond as they should. Thank you arandomkiwi Please keep this mod up to date. It's the only one that does this the best.
Snuggl 23 Mar @ 2:02pm 
Frikken love this mod! You can automate alot of your base's defense with it. Especially useful when playing with zombies and patrols. I'm defending my base in the middle of a grass land completely without turrets :D
does it allow mechanoids to guard?
X_hydra2 7 Mar @ 2:28am 
does the mod work midgame?

reaction force doesnt seem to work until i did a dev test in a new world and all of the sudden it works
maltaknight1776 25 Feb @ 6:28pm 
Tested. Pawns unreliably go into reaction force mode when threats are present on the map. Maybe one or two will but on my last test none did. Idk what's causing this but the mod doesn't seem to work like it used to. Maybe has something to do with different races? idk
Cayajinge 14 Feb @ 4:29am 
Is it compatible with Rocketman? My error log shows a logical conflict
Bloodshed 14 Jan @ 4:06pm 
does it work with mechs? i tried to do assign a mech to a guard spot and it didnt go anywhere :steamsad:
WhiskersAndCookie 4 Jan @ 7:47pm 
was looking for a mod like this for a long time, thank you! :steamhappy:
blazezierhiz 25 Dec, 2024 @ 5:10am 
nevermind its the setting "show guards job"
blazezierhiz 25 Dec, 2024 @ 5:07am 
My problem is that it says that the patrolling guard is "idle."
Huppias 2 Dec, 2024 @ 8:15pm 
I found that if I used VEF_BodySize_Multiplier(VEF_BodySize_Multiplier), the Pawn name and title would be overlap.
Zaljerem 29 Nov, 2024 @ 8:53pm 
Tim_Killer_09 5 Oct, 2024 @ 4:46am 
is it just me but when i use alpha mech mechs they don't go to the gaurd spot
󠀡󠀡 4 Sep, 2024 @ 2:30am 
will they starve if i leave them to guard or will then stop and get food then go back to guarding without me needing to do anything?
McLets 28 Aug, 2024 @ 5:37pm 
The fog of war mod gave this mod purpose. May it rest in peace. o7
Spikeyy_ 15 Aug, 2024 @ 9:33pm 
Unfortunately it doesn't work with Androids Expanded for RW 1.5. Can you fix this please? :steamhappy:
DarthMalak 26 Jun, 2024 @ 11:37am 
Mod doesn't work and seems the author abandoned it or is too busy.
katgotback 15 Jun, 2024 @ 8:54am 
Want to let you know that this mod was working and then today it broke the devmode ability to spawn items. I removed all mods except this one and it still happened.
Moz 2 Jun, 2024 @ 10:44pm 
Is it okay to remove mid save?
Asunib 6 May, 2024 @ 8:18am 
mechanoids now have the option to guard in my game, but can't find any assignable way to make them work at the guard spots. does anyone have a fix for this or is there a mechanic i'm not seeing?
ozzywizard 1 May, 2024 @ 4:56pm 
What is the mod used in the reaction force picture, the one showing the ranks
DaniAngione 24 Apr, 2024 @ 8:17am 
Trying the mod out, I really like it so far! Nice work :)

There is one weird thing, though...
For some reason I get the buttons/commands for enemy pawns and prisoners too. Like, if I click a raider they have the patrol command, the guard command, the bodyguard command... That doesn't seem right xD

Hope this report helps and keep up the good work!
Kunai 20 Apr, 2024 @ 10:52am 
They do respond, but it's very clunky for me. It's not like Search And Destroy, unfortunately.
Otoya 18 Apr, 2024 @ 6:25pm 
What does Reaction Force actually do? Because they don't react when a raid happens or shamblers are hitting the walls or fighting the turrets.

I've made all the pawns part of the Reaction force but it doesn't seem to be actually doing anything, what am I missing here?
LioTheManlyBadAssHero 17 Apr, 2024 @ 8:27pm 
Like, is this mod compatible with the colony groups mod?

(the mod in question)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2345493945
LioTheManlyBadAssHero 17 Apr, 2024 @ 8:22pm 
Does it work with the groups mod?
Yekaterinnani 16 Apr, 2024 @ 8:40am 
On existing save, it doesn't seem to work, but no exception is shown:

https://gist.github.com/HugsLibRecordKeeper/f90db366d53ba82761ebb079d1725e2f
Azzkal 15 Apr, 2024 @ 7:48am 
Dont work on 1.5
Colonists just dont get the tasks
DiegoCalvito 14 Apr, 2024 @ 11:12am 
Thank you so much for the update this is a must have mod for me
Jasun 13 Apr, 2024 @ 6:22pm 
Thank you for the update! Life Saver!!!
Autisticus Maximus 13 Apr, 2024 @ 9:55am 
This is going to cause ghouls to lose the melee skill as any worktype with melee as a relevant skill will make ghouls unable to use the skill.
parcruz 12 Apr, 2024 @ 8:50pm 
I'm not sure if this is an error with the configuration or not, but it till shows as incompatible for 1.5 in the mod menu, despite (from what I can tell) working fine.
aRandomKiwi  [author] 12 Apr, 2024 @ 6:40pm 
:ai_wormhole: Update 3.0.9 :ai_wormhole:

-Support for Rimworld 1.5
An Unknown Echo 12 Apr, 2024 @ 4:34pm 
Not yet sadly
good old fox 12 Apr, 2024 @ 2:13pm 
1.5 ?
An Unknown Echo 11 Apr, 2024 @ 3:10pm 
Plz update