Homeworld Remastered Collection

Homeworld Remastered Collection

Capture All Mod
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Update: 25 Feb, 2023 @ 7:12pm

Fixed issues in Homeworld 2 and campaign only research options being missing (eg derelict mover research, defence field frigate radiation upgrade)

Given the captured Taiidan and Vagyr ships parade functionality (meaning the captured ships actually get organised into separate groups and no longer all line up in a row to infinity next to the mothership)
Note - I did not apply this to the Vagyr carrier, as otherwise it would clash with the stealth aspect of Homeworld 2 mission 5

Removed the marine and infiltration frigates being in their own frigate sub-category (meaning you can have more than 4 at once)

Update: 23 Jan, 2023 @ 7:38pm

Hopefully fixed the issue with Homeworld 2 Mission 4 and the Capture All mod
(untested)

Update: 16 Feb, 2022 @ 6:38pm

Kadeshi Fuel Pods should now be able to have Kadeshi fighters dock with them to refuel. Thanks for Ithharr for letting me know

Update: 4 Feb, 2022 @ 3:25pm

Made it so you can capture Taiidan corvettes now, because apparently you can't in the base game and I didn't even know. Thanks XALORR for bringing this to my attention

This update will not require a restart of the game if you used the last version of the mod, though it may require you to restart your current mission

Update: 2 Feb, 2022 @ 6:54pm

HUGE UPDATE:
Added ability to capture some Homeworld 2 Remastered ships, such as Vaygr carrier, shipyard and mothership. (sadly not progenitor ships yet)

Added ability to build from captured Turanic Attack Carrier, Kadeshi Mothership, Taiidan Carrier, Vaygr Carrier, Vaygr Shipyard and Vaygr Mothership

Special thanks to wagnerleung0079 who had a major part with making carriers and motherships build ships after being captured. As such I've added them as a contributor to show gratitude for their help

Update: 26 Oct, 2019 @ 1:59am

Removed the junkyard auto gun's one use ability, as it means they don't carry over to the next mission.

Made it so the Turanic and Kadeshi flagships parade next to the mothership again as otherwise it causes an issue with the fighters and corvettes getting stuck.

Update: 26 Oct, 2019 @ 1:19am

Made the junkyard auto guns one use only.

Update: 26 Oct, 2019 @ 1:06am

Changes:
Made the auto turrets from the junkyard mission capturable

Made the hyperspace gates from the junkyard capturable (but they can't hyperspace gate things)(Also, for some reason they are really fast, I don't want to change that increase it breaks something)

Made the 'Headshot Asteroid' or 'Massive Object' (Giant asteroid with thrusters) captuable. Just make sure it has a clear path to the mothership before you capture it. This also means you can use in in the last mission to kill the Taiidan flagship.

Made the Kadeshi and Turanic flagships no longer 'Parade' next to the Mothership so they wont clog up space next to it. This does mean it will appear basically on top of the Mothership when they warp in.

Update: 6 Sep, 2019 @ 6:27pm

Added some extra images and description

Update: 6 Sep, 2019 @ 6:04pm