Team Fortress 2

Team Fortress 2

Rustboro City
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Update: 28 Aug, 2023 @ 10:35pm

- Fixed textures on music buttons to match the song they're supposed to play (idk why they were broken)
- Vscript'ified everything I were able to so there are less edicts to worry about.
- Fixed various other things that were broken or had issues

Update: 1 Jan, 2023 @ 7:40am

- Fixed some secret stuff being completely missing, along with their broken logic anyways.
- Turned a few details into props to fix lighting and precision issues.
- Made use of the Clip S / T flags to get rid of over-tiling lines on all textures (that I could find)
- Adjusted a few minor things that looked incorrect, such as textures with bad DXT compression.
- Reduced edicts by merging or deleting unnecessary entities.

Update: 26 Jan, 2022 @ 9:43am

- Scaled the entire map from grid 64 -> 50
- Added entry sounds to doors/entrances
- Added teleport pads for going back to spawn quickly inside Rustboro
- Added some support for Halloween boss mechanics and Wheel of Doom
- Adjusted some visuals to Meteor Falls, Rusturf Tunnel, and Petalburg Woods
- Adjusted the light posts model in Rustboro
- Converted some details to models (The indoor potted trees, and pokeballs in the Gym and Pokemon Center)
- Removed invisible walls that go to the outer edges of the map
- Plushies can be activated with +use now, to activate their associated sounds
- Overall polishing of what has already been added to the map, nothing completely new (No good ideas on what to add)

Update: 25 Feb, 2020 @ 4:57pm

Version R4A

- Fixed a critical issue with music
- Compressed all played music from the music tower, lowering total map size by ~60 MB

Update: 3 Oct, 2019 @ 10:46am

Version R3

- Added Pretty Petal Flower Shop interior
- Added all secret hideout spots (use melee or +use on the squares to enter)
- Changed trees to use less overall models
- Changed interior of Music Tower
- Changed visuals in Petalburg Woods
- Adjusted map lighting in some interiors
- Normalized music tracks played from tower so they have the same volume level
- Lowered volume of soundscape music because they can't be adjusted by music volume (thought they were)

Update: 7 Sep, 2019 @ 1:26am

Workshop release as I had gotten a solution to the issues brought up from map compression.