Garry's Mod

Garry's Mod

Meko-TAU Cannon PROTOTYPE SWep
Showing 1-8 of 8 entries
Update: 20 Nov, 2023 @ 8:52am

  • The weapon's name in the NPC weapon override list has been adjusted.

Update: 4 Nov, 2023 @ 12:32pm

  • The weapon's left click attack alongside its Final version weren't dealing real damages, it's fixed.
  • The NPCs can now use the weapon without the depleting energy issue.

Update: 30 Oct, 2023 @ 2:24pm

Major update for most of my Meko weapons, I guess.

The MekoTAU-Cannon PROTOTYPE has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 50
  • LMB : Cost 3
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Update: 21 Oct, 2023 @ 4:11pm

  • Updated Lua code for player colors, since the previous way uses a deprecated function.
  • Adjusted the Weapon Selection icon, the icon no longer looks stretched vertically.
  • Projectile tracers are fixed, and using their rightful colors (Tested in Singleplayer though)

Update: 12 Nov, 2019 @ 1:28pm

  • The weapon now use the real gauss tracer! :) And keep the "Gravity gun" one for RMB.
You're curious on the bulle tracer name? It's "HL1GaussBeam_GMOD".

Update: 27 Oct, 2019 @ 10:32am

Major update!

  • Added killicon.
  • Added deploy sound for Player and NPC.
  • Improved the NPCs "capabilities".

Update: 10 Oct, 2019 @ 10:56am

Renamed the weapon scripted name, from weapon_mekotaurevamp to meko_tauproto.

Update: 8 Sep, 2019 @ 10:46am