Ravenfield

Ravenfield

Freehold
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Update: 18 Feb, 2022 @ 12:51pm

MINOR UPDATE!
- Adjusted lighting for EA26. If you play on EA25, the map may seem darker.
- Added new walls in 3 different key choke points.
- Added ladder scripts to the ladders. If you want to climb them with F like normal, you now can!

Update: 15 Aug, 2021 @ 11:04am

MINOR UPDATE!
- Supply crates are now lighting static and included in the bake
- Minor additions to cover for all 3 upper capture points
- Reorganized spawnpoints for all 3 upper capture points to better fit new cover

Update: 23 Sep, 2020 @ 12:31pm

Some tiny post-completion detailing:

- Added animation to opening camera

- Changed ambient sound to be howling wind (instead of the default sound)

Update: 16 Aug, 2020 @ 9:35am

Changed map icon to be more consistent with my new style moving forward.

Update: 20 Dec, 2019 @ 6:08pm

Update: 20 Dec, 2019 @ 5:59pm

The final update to seal off Freehold as a 100% complete map.

- Added color to all areas of the map. Blue stripes for the left half, red for the right half, and yellow for the center.

- Renamed all capture points to match their corresponding color scheme.

- Added barrels to create a bit of variety to available cover.

- Added new guard rails on the edges of the building for decoration (and the prevention of accidents).

- Added a new pathway from the lower middle capture point to the back side of the map.

- Adjusted cover on both sides of the map to be more consistent and symmetrical.

- Removed the secret from last update.

Thank you so much for all the support you've given to this map, I'm happy that people have been able to use this map for a lot of fun. I believe that I have updated Freehold to the best of my abilities, and that the map has finally reached a state of completion.

Update: 18 Nov, 2019 @ 11:53am

The rooftop got a big facelift!

- Added ladders on the roof to snipe from! Spam the spacebar to climb one!

- Raised several walls for safer entry into the rooftop, and for less spawnkilling on capture points.

- Adjusted the positions of some contested spawnpoints.

- Added two new solid walls on the lower level for less spawnkilling.

- Added more cover on the outermost lower walkway.

- Added something secret.

Update: 14 Oct, 2019 @ 1:04pm

- Widened the damage plane below the building to fill MORE than enough space.

- Attempted to fix spec ops spawn points by just slightly raising the lower level spawn points...?

Update: 10 Oct, 2019 @ 12:37pm

Big update!

- New baked lighting, which is much more performance friendly and nicer to look at while fighting.

- Two new outer pathways that wrap around the edges on the roof of the building.

- New colliders for the rest of the building below the battlefield. No more falling through stuff.

- Raised the damage zone to be much closer to the battlefield.

<3

Update: 13 Sep, 2019 @ 10:26am

- Added colliders for two walls on the roof that were previously missing them.