Intruder

Intruder

Arctic Fortress
Showing 1-5 of 5 entries
Update: 22 Sep, 2020 @ 8:15am

Micro-Update 0

-Fixed occlusion removing light cones & added LoD's
-Fixed a spot you could get permanently stuck at. There are probably more to fix

Update: 21 Sep, 2020 @ 3:42pm

Update Version 1.2????94?1 Patch Noodles:

-Train. Train & Train Station implemented. Do not jump on train, is not recommended. No true purpose for now. Station #2 is incomplete for now.
p.s. No doors between Cabs on train for now, nor props. Again, do not jump.
-Bunker. New guard spawn. No true purpose for now, aside from expanded area.
-Added Binoculars to spawn equipment pickups.
-Added Bush, Red Dot, Shotgun & Sniper Ammo to equipment pickup possibilities. Added Sniper & CS gas too special pickup possibilities. Rarities for everything unchanged.
-Added square lights for certain areas.
-Added red lights for certain areas.
-Added some other props and stuff to areas, new and old.
-Re-lit with darker tones, feedback would be nice. Lit Bunker & Building C fully.
-Adjusted Map & Heatmap zones. Should be slightly larger now, but smaller than prior to update 1.933_5. Repositioned to the bottom right corner above the compass, making the Camstick more functional & hopefully using less important screenspace.
-Made minor optimizations. You may notice certain objects like the rotating spotlights may disappear oddly in portions. This is done to assists with optimization, and unfortunately solutions are limited. Generally only applies to Large spotlights.
-Fixed a bunch of killzones.
-Fixed a bunch of fog cones clipping.
-Fixed Train not killing player when run over. It now does that.

Update: 13 Sep, 2020 @ 5:08pm

Update Version 1.933_5 Patch Noots:

-Re-Baked lighting including Props. May be inconsistent, such as moving grates & many dark un-lit rooms (Over 140 rooms on the map), but it's a vast improvement. Additionally optimized.
-Spotlights placement adjusted, movement implemented, fog cones implemented.
-Added 4 Shrikes in addition to the 4 Shotguns near each spawn. Denoted by green indicators.
-Added Shark.
-Re-implemented Stair/Ladder signs, indicating a stair/ladder around a corner or through a door.
-Attempted to implement Medkit Station but was unable to complete due to lack of tools. They're there for flair instead.
-Attempted to implement wind ambience but was not happy with it.
-Removed SSR (Screen-Space Reflections) from Post Effects - caused a watery look that was inconsistent.
-Fixed pink texture outside map
-Fixed fog not working in Spectator/Cam-Stick (Custom level settings delete upon building of level, breaking it every new build - much struggle was had)
-Fixed shower doors not working properly
-Fixed compass
-Fixed Canyon by removing it from existence

Update: 13 Sep, 2019 @ 6:46pm

Update: 13 Sep, 2019 @ 6:36pm